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Nocti

Nocti

A Roblox experience owned by ArchZara's Opportunity.

RacingENturn-based combatroguelitelibrary of ruina inspired

Nocti is a Roblox experience categorized as racing, created on 2025-08-29. The game has recorded 1,028,746 lifetime visits and 9,989 favorites. Currently, zero users are playing. The experience holds a 95% like percentage. The description indicates turn-based combat mechanics involving dice rolls and card systems, despite the racing genre classification.

Description (written by the developer; not a statement by this register)

❗❗ New Game so Expect Bugs! ❗❗ "My pain, you are more affectionate than a lover who loves more than anything." You: Wait… WHAT’S THE GAMEPLAY? OK, here’s the breakdown: 🔀 Turn-based combat with dice: Roll your dice to determine your actions. If your speed dice is higher than your opponent’s, you attack first. If both rolls are equal, a clash occurs. 🃏 Card mechanics: Play cards that cost Light to use. 🔒 Targeting & skipping: Choose which enemy to attack or skip your turn to gain 1 Light. 🤔 Strategic victory: Win your match-ups by planning your moves wisely! The game features: A variety of maps to explore Experience points to level up Leaderboards to compete with others An in-game currency (Ahn) to purchase new keypages with unique movesets or health ampules to increase your maximum health Earn Ahn by spending time in the AFK world or defeating enemies in combat. Nocti takes heavy inspiration from Library of Ruina by Project Moon

Last updated by the developer 22 Jun 2026, 20:08 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
1,028,746
lifetime visits
95%
liked (19,688 👍 / 936 👎)
10,052
favourites (9.8 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

True Librarian [V.I.P]
359 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the game · welcome132,656 · 65.0% win
Bleed Longer · other46,780 · 30.0% win
Meet Gebura · other24,689 · 5.0% win
Workshop Expert · other10,171 · 5.0% win
Slime out Kromer · progression71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3195no change
24 Aug 2026, 15:2195no change
14 Aug 2026, 15:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.