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[TRIPWIRE] UNcome Memories 0.17

[TRIPWIRE] UNcome Memories 0.17

A Roblox experience owned by Sonic.exe: UNcome Memories Team.

HorrorENhorrorasymmetric multiplayerSonic.EXE

[TRIPWIRE] UNcome Memories 0.17 is a horror experience created on 2025-09-06. The game features an OvA format with 8 players currently active. It has accumulated 1,593,394 lifetime visits, 6,757 favorites, and maintains an 81% like percentage.

Description (written by the developer; not a statement by this register)

- IN MEMORY OF AN OUTCOME - UNcome Memories is a OvA (One VS. ALL) game inspired by Outcome Memories and Sonic.EXE The Disaster. You're either playing as the single Executioner, or playing as one of the Survivors. As a survivor, your goal is to keep you and your team alive while escaping. Your goal as an Executioner is to kill all of the Survivors, no matter what it takes. - CREDITS: - 1sobbe & The Outcome Memories Team (Thanks Aerozity and 1sobbe for playing our game!) Outlaik The UNcome Memories Developer Team! SEGA / The Sonic Team (We are in no way affiliated with them) - CONTROLS: - * Emote: G (Show off your moves!) * Attack: Left Click (To strike the survivors) * Shiftlock: Ctrl * Sprint: Shift. Stay alert, stay fast. Every move counts! Thank you for playing UNcome Memories!

Last updated by the developer 11 Aug 2026, 05:52 UTC.

8
playing (measured 11 Aug 2026, 14:48 UTC)
1,593,394
lifetime visits
81%
liked (3,126 👍 / 756 👎)
6,854
favourites (4.3 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:484first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Sonic.exe UNcome Memories · welcome340,884 · 69.9% win
ESCAPED · progression16,234 · 0.00% win
Stun And Run · other3,466 · 0.00% win
Kill a Dev · other1,467 · 0.00% win
1M Visits! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0481no change
24 Aug 2026, 11:4681no change
14 Aug 2026, 11:4681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.