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[🎄] Steal A Clashrot

[🎄] Steal A Clashrot

A Roblox experience owned by The SamFam.

SimulatorENclash royalestealing mechanicrebirth

Steal A Clashrot is a simulator experience created on September 11, 2025. It has accumulated 2,538,601 lifetime visits and 4,868 favorites. The title holds a 91% like percentage. Currently, zero users are playing. The game supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Welcome to Steal A Clashrot! 🌟 [HOW TO PLAY] Recruit Clashrot Characters 🗺️ Collect Cash 💸 Steal from other players ⚔️ Unlock New Tools & Upgrades 🛠️ Complete the Character Index & Rebirth ♻️ 👍 Like & ⭐ Favorite! Join the group for rewards. 💻 Desktop • 📱 Mobile • 🖥️ Tablet • 🎮 Console supported

Last updated by the developer 9 Aug 2026, 03:29 UTC.

0
playing (measured 10 Aug 2026, 17:39 UTC)
2,538,601
lifetime visits
91%
liked (4,954 👍 / 482 👎)
4,863
favourites (1.9 per 1k visits)
11 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
2x Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Index completed · progression230 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2191no change
24 Aug 2026, 07:1991no change
14 Aug 2026, 07:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.