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Grow a Obby! [2 Player Obby]

Grow a Obby! [2 Player Obby]

A Roblox experience owned by FAV Studio.

ObbyEN2-player co-opplant themeparkour

Grow a Obby! [2 Player Obby] is an obby experience created on 2025-10-04. It has 4,385,153 lifetime visits, 8,102 favorites, and an 86% like percentage. Currently, one user is playing. The game supports PC, Phone, Tablet, and Console devices.

Description (written by the developer; not a statement by this register)

📱 Supported Devices: PC, Phone, Tablet, Console 🌱 Grow your own adventure — and conquer wild challenges with your friend! 🌱 Welcome to Grow a Obby, a fun and colorful 2-player co-op experience where plants come to life! Team up, grow paths, and overcome crazy parkour stages in a world full of magic and nature! 🌿 🍄 Two characters, two powers: 🍄 Mushy — strong and brave! Can lift and throw Coconut to help reach new areas. 🥥 Coconut — small and speedy! Fits through tight spaces and triggers hilarious effects. 🎯 Your mission: Use teamwork and plant power to beat the obby! Each level brings new surprises, mechanics, and landscapes that grow with you! 💥 Free Rewards: 👍 Like the game and join the group to unlock: 💚 Extra lives 😈 Funny troll tools to prank your friends 🔗 Tags: Obby, Plants, 2 Players, Co-op, Parkour, Grow, Trolling, Fun, Cartoon, Nature, Teamwork, Hard, Easy, Duo, Platformer, Mobile

Last updated by the developer 29 Jul 2026, 21:52 UTC.

1
playing (measured 10 Aug 2026, 20:51 UTC)
4,385,153
lifetime visits
86%
liked (1,841 👍 / 302 👎)
8,107
favourites (1.8 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Troll
299 R$
Infinity Revives
99 R$
Random Troll
75 R$
Infinity Slap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welсome! · welcome2,584,067 · 100.0% win
First plant! · progression1,612,308 · 77.1% win
Take challenge with friend! · social1,213,211 · 83.3% win
Take challenge! · other1,049,003 · 22.9% win
First Global Checkpoint! · progression917,949 · 53.1% win
First Fail! · other484,510 · 31.2% win
Spin! · other418,980 · 33.3% win
Invite Friend! · social231,158 · 18.8% win
Green Biom! · other53,665 · 12.5% win
Mush Biom! · other13,756 · 0.00% win
Final Checkpoint! · progression12,061 · 0.00% win
The End? · progression11,020 · 0.00% win
Really rare! · other2,982 · 0.00% win
Boom! · other952 · 0.00% win
Freezing! · other885 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4586no change
14 Aug 2026, 02:3886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.