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Smack the Brainrot

Smack the Brainrot

A Roblox experience owned by The BrainGym Game.

Clicker & idleENclickermutationoffline-earnings

Smack the Brainrot is a clicker-idle Roblox experience created on 2025-10-19. It has recorded 27,301,317 lifetime visits and 17,881 favorites. Currently, 53 users are playing. The game holds a 92% like percentage. The description highlights mechanics involving hammer upgrades, brainrot mutations, and offline earnings.

Description (written by the developer; not a statement by this register)

🧠 Smack the Brainrots 💥 Brainrots are popping up EVERYWHERE — grab your hammer and SMACK ‘EM! 💥 🔨 Smack – SMACK Brainrots and bring them to your base! 💸 Upgrade – Make your hammer stronger and your Brainrots richer! 🧬 Mutate – Some Brainrots can MUTATE into crazy rare forms worth BIG money! 📈 Grind – Upgrade your hammers, upgrade your brainrots, and flex your rarest finds! 💵 EARN OFFLINE! ⚠️ Join the community to report bugs and get updated on the game ⚠️

Last updated by the developer 3 Aug 2026, 08:04 UTC.

53
playing (measured 10 Aug 2026, 14:22 UTC)
27,301,317
lifetime visits
92%
liked (23,583 👍 / 2,088 👎)
17,881
favourites (0.7 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2259first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,499 R$
V.I.P
329 R$
2x Cash
239 R$
2x Strength
157 R$
2x Walkspeed
99 R$
Auto Collect
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,239,729

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.