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Smack the Brainrot

Smack the Brainrot

A Roblox experience owned by The BrainGym Game.

Clicker & idleENclickermutationoffline-earnings

Smack the Brainrot is a clicker-idle Roblox experience created on 2025-10-19. It has recorded 27,301,317 lifetime visits and 17,881 favorites. Currently, 53 users are playing. The game holds a 92% like percentage. The description highlights mechanics involving hammer upgrades, brainrot mutations, and offline earnings.

Description (written by the developer; not a statement by this register)

🧠 Smack the Brainrots 💥 Brainrots are popping up EVERYWHERE — grab your hammer and SMACK ‘EM! 💥 🔨 Smack – SMACK Brainrots and bring them to your base! 💸 Upgrade – Make your hammer stronger and your Brainrots richer! 🧬 Mutate – Some Brainrots can MUTATE into crazy rare forms worth BIG money! 📈 Grind – Upgrade your hammers, upgrade your brainrots, and flex your rarest finds! 💵 EARN OFFLINE! ⚠️ Join the community to report bugs and get updated on the game ⚠️

Last updated by the developer 3 Aug 2026, 08:04 UTC.

53
playing (measured 10 Aug 2026, 14:22 UTC)
27,301,317
lifetime visits
92%
liked (23,769 👍 / 2,123 👎)
18,572
favourites (0.7 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2259first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,499 R$
V.I.P
329 R$
2x Cash
239 R$
2x Strength
157 R$
2x Walkspeed
99 R$
Auto Collect
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,334,231 · 92.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0792no change
12 Oct 2026, 16:0692no change
2 Oct 2026, 16:0592no change
22 Sept 2026, 16:0492no change
12 Sept 2026, 16:0392no change
2 Sept 2026, 16:0092no change
23 Aug 2026, 15:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.