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[161] CAN'T JUMP OBBY 🔥

[161] CAN'T JUMP OBBY 🔥

A Roblox experience owned by BlueCube Creations.

ObbyENno jump mechanicdifficulty chartrage game

[161] CAN'T JUMP OBBY 🔥 is an obby experience created on 2025-10-27. It has recorded 880,863 lifetime visits and 3,696 favorites. Currently, two players are active. The title holds a 70% like percentage. The game features obstacle course mechanics where jumping is disabled.

Description (written by the developer; not a statement by this register)

Welcome to CAN'T JUMP OBBY 🔥! This game is like any normal difficulty chart obby... except you can't jump! Only 1% of players win! Can you beat the game without rage quitting? Inspired by No Jumping Obby! 🎉 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift-lock (Shift, LT) tags: escape tsunami for brainrot, steal a brainrot, grow a garden, tower, troll obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult

Last updated by the developer 6 Jul 2026, 13:49 UTC.

2
playing (measured 10 Aug 2026, 17:36 UTC)
880,863
lifetime visits
71%
liked (1,232 👍 / 514 👎)
3,700
favourites (4.2 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Fusion Coil
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome583,373 · 100.0% win
20 · other482,761 · 100.0% win
40 · other381,539 · 100.0% win
60 · other305,738 · 100.0% win
80 · other229,588 · 89.4% win
100 · other167,872 · 73.3% win
120 · other106,648 · 67.4% win
140 · other58,875 · 42.5% win
160 · other21,578 · 13.2% win
Nuked! · other1,193 · 0.00% win
180 · other18 · 0.00% win
200 · other16 · 0.00% win
17 · other0 · 0.00% win
19 · other0 · 0.00% win
19b · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.514 August 2026 — 70 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3671+1
14 Aug 2026, 16:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.