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💫 [DAI DAI & ALTER EGO] ✨  KRYT REBORN Testing

💫 [DAI DAI & ALTER EGO] ✨ KRYT REBORN Testing

A Roblox experience owned by KRYT Ent..

SimulatorENdance simulationleveling systemmorphs/costumes

Description (written by the developer; not a statement by this register)

🕺 KRYT REBORN Features 100+ dances inspired by trending moves! ✨ The Primary Activity is Simulation, Dance to earn XP Levels! 🔥 Level UP to earn XP Levels faster! 🎶 20+ NEW DANCES FEATURING "ALTER EGO" & "DAI DAI" 👗 Dress up with various morphs. ✨ Try HD Admin Commands such as ;fly 💭 Free Commands: /Korblox /Headless 👍 LIKE and ⭐ Favorite the game for more UPDATES! The primary activity in this Experience is Simulation. Players control their character by clicking buttons to perform dance moves and earn XP every 30 seconds. As players level up, the XP gain rate automatically increases, allowing them to progress faster through the levels. All in-game music is sourced from the official Roblox music catalog; we have no control over this.

Last updated by the developer 8 Aug 2026, 18:50 UTC.

11
playing (measured 10 Aug 2026, 15:06 UTC)
12,743
lifetime visits
87%
liked (1,759 👍 / 261 👎)
66,229
favourites (5197.3 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
150 R$
KRYT+
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to KRYT REBORN! · welcome576,923 · 100.0% win
Donator! · other88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

788782.516 August 2026 — 83 % liked26 August 2026 — 78 % liked5 September 2026 — 84 % liked15 September 2026 — 85 % liked25 September 2026 — 85 % liked5 October 2026 — 86 % liked15 October 2026 — 86 % liked25 October 2026 — 87 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:0687+1
15 Oct 2026, 21:0286no change
5 Oct 2026, 21:0186+1
25 Sept 2026, 21:0185no change
15 Sept 2026, 20:3185+1
5 Sept 2026, 20:2384+6
26 Aug 2026, 20:2278-5
16 Aug 2026, 20:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.