[BUG FIX] Finding Bigfoot - Remake
A Roblox experience owned by HWW Studio.
HorrorENBigfootChaseHorror
[BUG FIX] Finding Bigfoot - Remake is a horror experience created on 2025-12-06. The game has accumulated 1,265,864 lifetime visits and 17,591 favorites. Currently, nine players are active. The title holds a 67% like percentage. The description notes bug fixes and balance updates for the Hard+ mode, including adjustments to Bigfoot speed and cooldowns.
Description (written by the developer; not a statement by this register)
Hello this a something like Remake of Finding bigfoot because it got abandoned bug fix -Fixed third face camera HARD+ UPDATE + Bug Fixes(agaain) (previous) Fixed: - Exit for Pilot - AI Bigfoot Speed system - Unanchored models on new map - Heal Yourself (GWP) - Heal others (GWP) Balances: Hard Bigfoot Chase - Increase Bigfoot Base speed from 25 to 30 - Increase Bigfoot Fast speed from 35 to 40 - Increase Bigfoot Hunt Cooldown from 25 to 35 Patrol - Increase Bigfoot speed from 16 to 24 - Increase Bigfoot Fast speed from 35 to 40 - Increase Bigfoot Hunt Cooldown from 25 to 35 Player - Decrease Gun damage from 14 to 12 - Decrease Trap damage from 50 to 30 - Decrease Vest damage from 6 to 3 Also if you gonna ask where's console? Next update after map expand Original game: https://www.roblox.com/games/7120495965/Finding-Bigfoot Original game was maded by @Mr_Bretten Version 0.75
Last updated by the developer 5 Aug 2026, 03:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 16:07 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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