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Craft Anime

Craft Anime

A Roblox experience owned by SGR Studios.

TycoonENcraftinganimetycoon

Craft Anime is a tycoon experience created on December 15, 2025. The game currently has 105 players online. It has accumulated 16,844,079 lifetime visits and 78,153 favorites. User engagement metrics show a 98% like percentage. The description indicates gameplay involves buying elements to craft anime characters and earning cash.

Description (written by the developer; not a statement by this register)

Welcome to Craft Anime! 🎉 USE CODE "Welcome". 🔥 Buy Elements. 🧬 Use The Elements to craft new Anime Characters. 💸 Collect Anime Characters To Earn Cash. 💰Make Profit 👍Like the game and join the group!

Last updated by the developer 19 Aug 2026, 23:12 UTC.

40
playing (measured 21 Aug 2026, 20:54 UTC)
16,883,220
lifetime visits
98%
liked (233,777 👍 / 4,288 👎)
79,044
favourites (4.7 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

407758.510 August 2026 — 77 players21 August 2026 — 40 players10 August 202621 August 2026
2 measurements spanning 11 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–83 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5440-37
10 Aug 2026, 14:0177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
249 R$
Luck
129 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome5,709,474 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3898no change
23 Aug 2026, 17:2198no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 17:1698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.