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🚁 Be a Helicopter

🚁 Be a Helicopter

A Roblox experience owned by Propeller Paul Studios.

SimulatorENsimulationanimal rescueprogression

🚁 Be a Helicopter is a simulator experience created on 2025-12-22. It has accumulated 2,666,162 lifetime visits and 3,333 favorites. Currently, 2 users are playing. The game holds a 90% like percentage. Players engage in flying, rescuing animals, and rebirthing mechanics within tree biomes.

Description (written by the developer; not a statement by this register)

🚁 Welcome to Be a Helicopter! Fly up high and discover new tree biomes and rescue animals [How To Play] 🚁 Buy a Propeller 💨 Take off 🐱 Save an animal from the tree 💵Buy better Propellers & go up higher for better animals!! ♻️ Rebirth and Progress! Q - Down, E - Up Animals earn while offline

Last updated by the developer 19 Jul 2026, 03:03 UTC.

2
playing (measured 10 Aug 2026, 14:34 UTC)
2,666,162
lifetime visits
90%
liked (4,660 👍 / 531 👎)
3,542
favourites (1.3 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x FLYING SPEED
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0590no change
13 Oct 2026, 07:0490no change
3 Oct 2026, 07:0390no change
23 Sept 2026, 07:0290no change
13 Sept 2026, 07:0190no change
3 Sept 2026, 07:0090no change
14 Aug 2026, 06:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.