Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[W2] Rising Aura 🌌

[W2] Rising Aura 🌌

A Roblox experience owned by Tower Company.gg.

SimulatorENpower scalingrebirthtraining

[W2] Rising Aura 🌌 is a simulator experience created on 2025-12-30. The game currently has 108 players online. It has accumulated 2,902,464 lifetime visits and 88,595 favorites. The title holds an 85% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

⚡ BECOME UNSTOPPABLE 💥 Reach QUINTILLIONS of Power 🔥 TRAIN your Aura to the limit 🌌 ASCEND to god-tier realms 🔁 REBIRTH for INSANE multipliers 👑 Can YOU reach the MAX LEVEL?

Last updated by the developer 29 Jul 2026, 02:34 UTC.

52
playing (measured 21 Aug 2026, 20:54 UTC)
2,955,339
lifetime visits
85%
liked (2,102 👍 / 384 👎)
88,997
favourites (30.1 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

527161.510 August 2026 — 71 players21 August 2026 — 52 players10 August 202621 August 2026
2 measurements spanning 11 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5452-19
10 Aug 2026, 14:1771first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Zone
99 R$
VIP
89 R$
Mythic Zone
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,604,764 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:2285no change
24 Aug 2026, 06:2185no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 06:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.