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[3x Power!] Anime Power Training League

[3x Power!] Anime Power Training League

A Roblox experience owned by Train 4 Peak.

RoleplayENanimepower trainingpvp

[3x Power!] Anime Power Training League is a roleplay experience created on January 8, 2026. The game has accumulated 5,837,917 lifetime visits and 15,855 favorites. Currently, 73 players are active. The experience holds a 94% positive rating. It supports mobile and computer platforms. Server restarts occur due to updates or bug fixes.

Description (written by the developer; not a statement by this register)

⭐ Join Community Server for Update Leaks, News and Exclusive Code Rewards 🏙️ You wake up in a Bizarre World where Humans have no Power Limits 🤜 The only Limit is your Discipline, Training has no Limits ⚔️ Become a God to defeat everyone in your sight, Dominate or Help 🌍 You are not protected in this World, Fight or Flight from other Players 🖥️ Supported on Mobile, Computer 🔧 Server Restarts are caused by Game Updates or Bug Fixes

Last updated by the developer 7 Aug 2026, 05:39 UTC.

73
playing (measured 10 Aug 2026, 17:34 UTC)
5,837,917
lifetime visits
94%
liked (15,559 👍 / 1,079 👎)
15,845
favourites (2.7 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3474first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Conceal
399 R$
Super Income
329 R$
+30% Training
299 R$
Faster Training
239 R$
Faster Income
149 R$
2x Inventory
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Step [F Rank] · welcome339,039 · 11.6% win
Improvement [E Rank] · progression202,386 · 9.0% win
Average Fighter [D Rank] · progression121,287 · 6.4% win
Dedicated Trainer [C Rank] · progression60,369 · 5.2% win
Superhuman [B Rank] · progression22,777 · 3.0% win
Supernova [A Rank] · other9,909 · 0.70% win
Early Trainer · progression7,749 · 0.00% win
Devil [-500 Reputation] · other7,202 · 0.00% win
Angel [500 Reputation] · other7,191 · 0.70% win
Primordial Trainer · other87 · 0.00% win
Badge of Dedication · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:2394no change
24 Aug 2026, 00:2294no change
14 Aug 2026, 00:2194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.