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Escape Tsunami For Cars!

Escape Tsunami For Cars!

A Roblox experience owned by Cars 4 Everyone.

TycoonENtsunamiidlecollection

Escape Tsunami For Cars! is a tycoon experience created on 2026-01-08. The game has recorded 532,711 lifetime visits and 19,585 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami for Cars! 🌊 Run fast and collect Cars! 🏃 Avoid the tsunami when it strikes! 🌊 Stay alive and collect lots of Cars! ⚡ Upgrade your Cars to earn more money! 💸 Upgrade your base to unlock more slots and place additional Cars! 🏗️ Your Cars earn money even while you are OFFLINE! 💤

Last updated by the developer 14 May 2026, 21:03 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
532,711
lifetime visits
95%
liked (3,261 👍 / 178 👎)
21,284
favourites (40.0 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X5 Cash
199 R$
VIP
149 R$
X2 Cash
99 R$
Auto Collect
67 R$
Pro Pass
39 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:1695no change
14 Oct 2026, 00:1595no change
4 Oct 2026, 00:0895no change
24 Sept 2026, 00:0795no change
13 Sept 2026, 22:4895no change
3 Sept 2026, 22:3695no change
24 Aug 2026, 20:4595no change
14 Aug 2026, 20:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.