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+1 Speed Elytra Escape

+1 Speed Elytra Escape

A Roblox experience owned by Penguin Creators Studios.

RacingENspeedrunparkourmultiplayer racing

+1 Speed Elytra Escape is a racing experience created on 2026-01-10. It currently has 262 players online. The game has accumulated 11,753,013 lifetime visits and 1,075,875 favorites. User engagement shows a 94% like percentage. The title focuses on speed mechanics and competitive racing elements within the Roblox platform.

Description (written by the developer; not a statement by this register)

🐧 Join the Penguin Creator Studios group to unlock FREE gift in-game! 🪂 Welcome to +1 Elytra Speed Escape🪂 ⚡ Every step = +1 Speed 👟 Run, jump, fly and escape the world! 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱 🔑 Tags: Speed, Keyboard, Glider, Elytra, Fly, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 4 Sept 2026, 08:42 UTC.

1,568
playing (measured 4 Sept 2026, 09:50 UTC)
13,548,378
lifetime visits
94%
liked (63,445 👍 / 4,250 👎)
1,238,566
favourites (91.4 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2731,8751,0741,56810 August 20264 September 2026
324 measurements spanning 25 days, net +1,255. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–2,115 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 324
Measured (UTC)PlayersChange
4 Sept 2026, 09:501,568+219
4 Sept 2026, 08:501,349+99
4 Sept 2026, 07:501,250+134
4 Sept 2026, 06:501,116+93
4 Sept 2026, 05:501,023-91
4 Sept 2026, 04:501,114+73
4 Sept 2026, 03:501,041-61
4 Sept 2026, 02:501,102-61
4 Sept 2026, 01:501,163+7
4 Sept 2026, 00:501,156-125
3 Sept 2026, 23:501,281-82
3 Sept 2026, 22:501,363+180
3 Sept 2026, 21:501,183+58
3 Sept 2026, 20:501,125-52
3 Sept 2026, 19:501,177-167
3 Sept 2026, 18:501,344-189
3 Sept 2026, 17:501,533+181
3 Sept 2026, 16:501,352no change
3 Sept 2026, 15:501,352-41
3 Sept 2026, 14:501,393first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ruby Wind Tunnel (100x Speed)
1,699 R$
Diamond Wind Tunnel! (9x Speed)
299 R$
Gilded Elytra [WORLD 2]
99 R$
Rainbow Elytra
99 R$
Galaxy Elytra [WORLD 3]
99 R$
(PERMANENT) Speed Coil
79 R$
Gold Wind Tunnel! (3x Speed)
59 R$
3x Wins!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!5,595,158 · 100.0% win
Rebirth! · progression2,627,406 · 99.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 20264 September 2026
326 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094no change
3 Sept 2026, 17:5094no change
3 Sept 2026, 16:5094no change
3 Sept 2026, 15:5094no change
3 Sept 2026, 14:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.