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Fun Obby

Fun Obby

A Roblox experience owned by Redsu Studios.

ObbyENhorror themetrap mechanicssurvival

Fun Obby is an obby experience created on 2026-01-16. It has 6,061,235 lifetime visits and 63,157 favorites. Currently, 116 users are playing. The like percentage is 52.

Description (written by the developer; not a statement by this register)

It tries to lurk you into its trap. It wants you, it hungers for you. It is smarter than you. He rules here. He is our god.

Last updated by the developer 21 Aug 2026, 15:41 UTC.

98
playing (measured 23 Aug 2026, 06:50 UTC)
6,259,466
lifetime visits
51%
liked (19,353 👍 / 18,246 👎)
64,198
favourites (10.3 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98311204.510 August 2026 — 185 players21 August 2026 — 163 players21 August 2026 — 183 players21 August 2026 — 142 players21 August 2026 — 161 players22 August 2026 — 200 players22 August 2026 — 193 players22 August 2026 — 233 players22 August 2026 — 161 players22 August 2026 — 137 players22 August 2026 — 169 players22 August 2026 — 142 players22 August 2026 — 171 players22 August 2026 — 165 players22 August 2026 — 116 players22 August 2026 — 116 players22 August 2026 — 127 players22 August 2026 — 136 players22 August 2026 — 175 players22 August 2026 — 231 players22 August 2026 — 245 players22 August 2026 — 270 players22 August 2026 — 311 players22 August 2026 — 264 players22 August 2026 — 257 players22 August 2026 — 206 players22 August 2026 — 209 players22 August 2026 — 218 players22 August 2026 — 205 players23 August 2026 — 207 players23 August 2026 — 181 players23 August 2026 — 170 players23 August 2026 — 145 players23 August 2026 — 116 players23 August 2026 — 110 players23 August 2026 — 98 players10 August 202623 August 2026
36 measurements spanning 12 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–343 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 36
Measured (UTC)PlayersChange
23 Aug 2026, 06:5098-12
23 Aug 2026, 05:50110-6
23 Aug 2026, 04:50116-29
23 Aug 2026, 03:50145-25
23 Aug 2026, 02:50170-11
23 Aug 2026, 01:50181-26
23 Aug 2026, 00:50207+2
22 Aug 2026, 23:50205-13
22 Aug 2026, 22:50218+9
22 Aug 2026, 21:50209+3
22 Aug 2026, 20:50206-51
22 Aug 2026, 19:50257-7
22 Aug 2026, 18:50264-47
22 Aug 2026, 17:50311+41
22 Aug 2026, 16:50270+25
22 Aug 2026, 15:50245+14
22 Aug 2026, 14:50231+56
22 Aug 2026, 13:50175+39
22 Aug 2026, 12:50136+9
22 Aug 2026, 11:50127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50R$ Donate
50 R$
25R$ Donate
25 R$
5R$ Donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome94,903 · 100.0% win
1 Win · progression681 · 2.0% win
Meet The Owner · social81 · 0.10% win
5 Wins · progression2 · 0.00% win
10 Wins · progression1 · 0.00% win
25 wins · progression0 · 0.00% win
50 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

515251.514 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 51 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 51 % liked22 August 2026 — 51 % liked23 August 2026 — 51 % liked23 August 2026 — 51 % liked23 August 2026 — 51 % liked23 August 2026 — 51 % liked23 August 2026 — 51 % liked23 August 2026 — 51 % liked23 August 2026 — 51 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
37 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 37
Measured (UTC)% likedChange
24 Aug 2026, 00:2151no change
23 Aug 2026, 06:5051no change
23 Aug 2026, 05:5051no change
23 Aug 2026, 04:5051no change
23 Aug 2026, 03:5051no change
23 Aug 2026, 02:5051no change
23 Aug 2026, 01:5051no change
23 Aug 2026, 00:5051no change
22 Aug 2026, 23:5051no change
22 Aug 2026, 22:5051-1
22 Aug 2026, 21:5052no change
22 Aug 2026, 20:5052no change
22 Aug 2026, 19:5052no change
22 Aug 2026, 18:5052+1
22 Aug 2026, 17:5051-1
22 Aug 2026, 16:5052no change
22 Aug 2026, 15:5052no change
22 Aug 2026, 14:5052no change
22 Aug 2026, 13:5052no change
22 Aug 2026, 12:5052first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.