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Escape Tsunami For KPop Photocards 🌊

Escape Tsunami For KPop Photocards 🌊

A Roblox experience owned by Photocard.

TycoonENKPopHybePhotocards

Escape Tsunami For KPop Photocards 🌊 is a tycoon experience created on 2026-01-16. It has accumulated 5,436,730 lifetime visits and 18,253 favorites. Currently, 82 players are active. The game holds an 87% like percentage. The description notes updates have ceased due to external targeting.

Description (written by the developer; not a statement by this register)

[ GAME WILL NO LONGER BE UPDATED DUE TO HYBE TARGETTING ME FOR USING PUBLIC PHOTOS. THANK YOU FOR THE SUPPORT AND MEMORIES. ] 🌊 Escape Tsunami For KPop Photocards 🌊 How to Play: 📇 Collect Photocards 🏃 Escape the Tsunami 🖼️ Display photocards to generate income 💰 Earn money and upgrade your photocards Photocards earn money offline! If you’re having fun, don't forget to like the game and join the group! 👍

Last updated by the developer 3 Jun 2026, 19:16 UTC.

82
playing (measured 10 Aug 2026, 18:00 UTC)
5,436,730
lifetime visits
87%
liked (3,648 👍 / 566 👎)
18,462
favourites (3.4 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0044first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Pack
99 R$
Starter Pack
49 R$
VIP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

!! · other3,048,272 · 100.0% win
P · other3,047,915 · 100.0% win
O · other3,047,529 · 100.0% win
P · other3,047,183 · 100.0% win
K · other3,046,556 · 100.0% win
First Rebirth · progression632,467 · 56.0% win
5 Rebirths · progression72 · 0.00% win
10 Rebirths · progression61 · 0.00% win
50 Rebirths · progression60 · 0.00% win
100 Rebirths · progression57 · 0.00% win
500 Rebirths · progression55 · 0.00% win
1,000 Rebirths · progression52 · 0.00% win
5,000 Rebirths · progression49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0187no change
14 Aug 2026, 01:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.