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Don't Die For Brainrots ☠️

Don't Die For Brainrots ☠️

A Roblox experience owned by Don't Die For Brainrots.

TycoonENbrainrotidlesurvival

Don't Die For Brainrots ☠️ is a tycoon experience created on 2026-01-19. The game has 5,852,849 lifetime visits, 283,474 favorites, and an 84% like percentage. Currently, 23 players are active. The description outlines mechanics involving HP upgrades, speed coils, and offline earnings from collected Brainrots.

Description (written by the developer; not a statement by this register)

Welcome to Don't Die for Brainrots! ☠️ Cross the start line to begin your run! 🏁 ✨️ Once you start, your HP won’t regenerate until you return! ❤️ Upgrade your HP to survive longer runs! ⚡ Buy Speed Coils to move faster! 🧠 Collect Brainrots and bring them back to your base! 💰 Upgrade Brainrots to earn more money! 🏗️ Upgrade your base to unlock more slots! 💤 Your Brainrots earn cash OFFLINE!

Last updated by the developer 3 Jun 2026, 19:17 UTC.

23
playing (measured 10 Aug 2026, 14:23 UTC)
5,852,849
lifetime visits
84%
liked (18,882 👍 / 3,480 👎)
284,213
favourites (48.6 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Revives
499 R$
VIP
149 R$
X2 Speed
119 R$
Shield
99 R$
2X Money
79 R$
Auto Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome2,379,801 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2284no change
14 Aug 2026, 00:2184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.