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Prison Brainrot Tycoon

Prison Brainrot Tycoon

A Roblox experience owned by Noob Studios Labs.

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Prison Brainrot Tycoon is a tycoon experience created on 2026-01-20. It records 3,435,536 lifetime visits and 466,376 favorites. The game holds an 80% like percentage with 50 players currently active. The description highlights building prisons and interacting with characters.

Description (written by the developer; not a statement by this register)

Welcome to Prison Brainrot Tycoon — a chill, funny, and slightly chaotic tycoon game where brainrot characters have been locked up… and YOU run the prison! 😈 Build your own prison from the ground up, unlock new cells, upgrades, and areas, and watch the brainrots do what they do best… rot 🤪 💰 Earn money 🏗️ Build & upgrade your prison 😂 Troll other players (or just vibe) ⚡ Unlock cool items & boosts 😎 Play at your own pace — no stress, just brainrot This is a more relaxed tycoon where you can build, chill, and have fun without sweating. Whether you want to grind, flex your prison, or just mess around with friends — there’s something here for you. 2026-07-17 ⚖️ Major Progression Rebalance 🏢 New Prison Expansion - Locker Room 👉 Like the game and join the group for the latest news and updates!

Last updated by the developer 7 Aug 2026, 13:20 UTC.

50
playing (measured 10 Aug 2026, 15:08 UTC)
3,435,536
lifetime visits
80%
liked (2,019 👍 / 501 👎)
472,890
favourites (137.6 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0848first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Build
129 R$
2X Coins Income
99 R$
Ice Sword
49 R$
Piccione Macchina Vehicle
49 R$
Super Speed Coil
29 R$
Super Jump Coil
25 R$
Lucky Coin Magnet
19 R$
Ruby Slap Hand
19 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,917,790 · 100.0% win
First Button · welcome1,851,691 · 100.0% win
The Fence Line · other1,399,486 · 100.0% win
Prison Section One · progression589,928 · 100.0% win
Prison Cells · other320,472 · 73.2% win
Locked Up! · other214,980 · 57.2% win
Prison Section Two · progression142,314 · 43.0% win
The Kitchen · other110,320 · 34.2% win
Dining Hall95,624 · 30.3% win
Guard Tower · other73,365 · 22.2% win
High Security Section · progression45,573 · 13.5% win
Control Room · other42,179 · 12.0% win
Meeting Room · other39,614 · 10.3% win
The Second Building · progression33,272 · 9.7% win
The Prison Gym · other29,779 · 9.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4780no change
14 Aug 2026, 04:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.