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👟 Escape Maze for Brainrots

👟 Escape Maze for Brainrots

A Roblox experience owned by Noah Squared.

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Escape Maze for Brainrots is an adventure experience created on January 21, 2026. The game currently has 3 players online and has accumulated 5,221,062 lifetime visits. It holds 4,948 favorites and maintains a 60% like percentage. Players navigate mazes to collect items, earn money, and upgrade speed or brainrots before rebirthing for multipliers.

Description (written by the developer; not a statement by this register)

🧠 Escape Maze for Brainrots 🎯 How To Play: 🌀 Navigate the maze as Brainrot chaos takes over 😂 Collect Brainrots hidden throughout the maze 🍀 The deeper you go, the crazier the luck 💸 Earn Money from your collected Brainrots ⚡ Upgrade Speed to escape faster and survive longer 🤑 Upgrade Brainrots to earn even more Money ♻️ Rebirth to unlock powerful upgrades & insane multipliers

Last updated by the developer 25 Apr 2026, 19:48 UTC.

3
playing (measured 10 Aug 2026, 18:05 UTC)
5,221,062
lifetime visits
60%
liked (1,926 👍 / 1,261 👎)
4,957
favourites (0.9 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X-Ray
599 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1860no change
24 Aug 2026, 01:1660no change
14 Aug 2026, 01:1560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.