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Parkour For Brainrots!

Parkour For Brainrots!

A Roblox experience owned by Precision Brainrots.

ObbyENparkouridle/tycoonbrainrot meme

Parkour For Brainrots! is an obby experience created on 2026-01-14. It has recorded 1,902,630 lifetime visits and 5,260 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights mechanics involving collecting and upgrading Brainrots, offline earnings, and base upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Parkour For Brainrots! 👍7,500 LIKES FOR UPDATE + ADMIN ABUSE!👍 Jump high and grab Brainrots! ⬆️ Avoid falling off the islands! 🎯 Go high and collect RARE Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for 15% MORE MONEY! 👍

Last updated by the developer 26 May 2026, 00:46 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
1,902,630
lifetime visits
92%
liked (7,397 👍 / 654 👎)
5,402
favourites (2.8 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
399 R$
Super Jump Boost
299 R$
VIP
149 R$
Jump Boost
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:5092no change
13 Oct 2026, 12:4992no change
23 Sept 2026, 12:4792no change
13 Sept 2026, 12:3792no change
3 Sept 2026, 12:3692no change
14 Aug 2026, 10:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.