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Parkour For Brainrots!

Parkour For Brainrots!

A Roblox experience owned by Precision Brainrots.

ObbyENparkouridle/tycoonbrainrot meme

Parkour For Brainrots! is an obby experience created on 2026-01-14. It has recorded 1,902,630 lifetime visits and 5,260 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights mechanics involving collecting and upgrading Brainrots, offline earnings, and base upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Parkour For Brainrots! 👍7,500 LIKES FOR UPDATE + ADMIN ABUSE!👍 Jump high and grab Brainrots! ⬆️ Avoid falling off the islands! 🎯 Go high and collect RARE Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for 15% MORE MONEY! 👍

Last updated by the developer 26 May 2026, 00:46 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
1,902,630
lifetime visits
92%
liked (7,354 👍 / 649 👎)
5,273
favourites (2.8 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
399 R$
Super Jump Boost
299 R$
VIP
149 R$
Jump Boost
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3692no change
14 Aug 2026, 10:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.