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Climb Worm Tower for Brainrots

Climb Worm Tower for Brainrots

A Roblox experience owned by Tung Tung Company.

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Climb Worm Tower for Brainrots is an obby experience created on 2026-01-24. It has accumulated 30,569,176 lifetime visits and 104,203 favorites. Currently, 147 users are playing. The experience holds a 91% like percentage. Players climb stairs to collect items while avoiding obstacles.

Description (written by the developer; not a statement by this register)

Climb Worm Tower for Brainrots How To Play: 🧗 Climb the stairs as far as you can without being eaten by the WORM 😂 Collect Brainrots from higher floors 🍀 Invite your friends to beat the worm easily! 💸 Your Brainrots generate you money! ⚡ Make sure to use the safe zones to stay safe from the worms 💤 Your Brainrots earn cash OFFLINE!

Last updated by the developer 17 May 2026, 17:03 UTC.

79
playing (measured 21 Aug 2026, 20:54 UTC)
30,642,134
lifetime visits
91%
liked (35,142 👍 / 3,626 👎)
104,622
favourites (3.4 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

79136107.510 August 2026 — 136 players21 August 2026 — 79 players10 August 202621 August 2026
2 measurements spanning 11 days, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–145 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5479-57
10 Aug 2026, 14:07136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
4,499 R$
x2 Cash
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 2026 — 91 % liked23 August 2026 — 91 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:2291no change
21 Aug 2026, 20:5491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.