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Silent Flash

Silent Flash

A Roblox experience owned by Trap's Studio.

ShooterENPvPInvisibilitySurvival

Silent Flash is a shooter experience created on 2026-02-02. It currently has 3 players online. The game has accumulated 2,577,517 lifetime visits, 12,809 favorites, and a 95% like percentage. The description indicates a PvP mechanic where players are invisible except for brief pulses.

Description (written by the developer; not a statement by this register)

[🎮] Silent Flash is a fast and simple PvP game. [✨] Please consider liking and favoriting the game for more updates. [👻] Everyone’s Invisible You can’t see anyone during the match. Every few seconds, a pulse shows where players were for a brief moment. Think you’ve got what it takes to be the last one standing?

Last updated by the developer 4 Jun 2026, 15:35 UTC.

3
playing (measured 10 Aug 2026, 14:36 UTC)
2,577,517
lifetime visits
95%
liked (32,847 👍 / 1,803 👎)
12,809
favourites (5.0 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0895no change
14 Aug 2026, 07:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.