🍀 KPOP Emote Testing ✨
A Roblox experience owned by Breeze Bloom.
Social & hangoutENK-popemotesavatar customization
🍀 KPOP Emote Testing ✨ is a social-hangout experience created on 2026-02-02. The game records 1,024,803 lifetime visits and 57 concurrent players. It holds 4,396 favorites and maintains an 87% like percentage. The experience features dance emotes and avatar customization tools.
Description (written by the developer; not a statement by this register)
✨ Welcome to KPOP Emote Testing Try out hundreds of FREE dance emotes, and buy them as UGC to use in any game! 👆 Tap on Players to Sync Emotes 👍 LIKE and ⭐ Favorite the game for more UPDATES! 🎶 NEW DANCES INCLUDING "GNARLY" & "CATCH CATCH" 👗 Dress up with the avatar editor! 🔥 Purchase UGC emotes to use in any game! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; no affiliation is made with BLOOM CREATIONS All in-game content, including animations and thumbnails are intellectual property of BLOOM CREATIONS
Last updated by the developer 30 Jul 2026, 16:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:22 | 43 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:50 | 87 | no change |
| 14 Aug 2026, 15:49 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.