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🍀 KPOP Emote Testing ✨

🍀 KPOP Emote Testing ✨

A Roblox experience owned by Breeze Bloom.

Social & hangoutENK-popemotesavatar customization

🍀 KPOP Emote Testing ✨ is a social-hangout experience created on 2026-02-02. The game records 1,024,803 lifetime visits and 57 concurrent players. It holds 4,396 favorites and maintains an 87% like percentage. The experience features dance emotes and avatar customization tools.

Description (written by the developer; not a statement by this register)

✨ Welcome to KPOP Emote Testing Try out hundreds of FREE dance emotes, and buy them as UGC to use in any game! 👆 Tap on Players to Sync Emotes 👍 LIKE and ⭐ Favorite the game for more UPDATES! 🎶 NEW DANCES INCLUDING "GNARLY" & "CATCH CATCH" 👗 Dress up with the avatar editor! 🔥 Purchase UGC emotes to use in any game! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; no affiliation is made with BLOOM CREATIONS All in-game content, including animations and thumbnails are intellectual property of BLOOM CREATIONS

Last updated by the developer 30 Jul 2026, 16:37 UTC.

57
playing (measured 11 Aug 2026, 10:22 UTC)
1,024,803
lifetime visits
87%
liked (920 👍 / 132 👎)
4,717
favourites (4.6 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:2243first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Levels
799 R$
VIP+
249 R$
5x Size
149 R$
4x Size
79 R$
Freecam
49 R$
3x Size
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5087no change
14 Aug 2026, 15:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.