Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Escape for Cases and Skins

Escape for Cases and Skins

A Roblox experience owned by One Tap Gaming.

SimulatorENcase opening simulatorCS:GO/CS2 skinssurvival tycoon

Escape for Cases and Skins is a simulator experience created on 2026-02-04. The game currently has 73 players and 5,834,444 lifetime visits. It holds 18,043 favorites and a 76% like percentage. The title focuses on case opening mechanics and skin trading within the simulator genre.

Description (written by the developer; not a statement by this register)

⬆️ Trade Ups + 16 NEW Diamond skins added!✨ Escape for rare Skins and open Cases! 💸 Your skins earn money offline! 👑 Plus users get a free OP case! 🏃 Run fast to grab cases and skins! 🌊 Avoid Tsunamis and Disasters! 💸 Upgrade skins and base for more money! 🎁 Open Cases for guns and knives! 😈 Steal from other players! ⚔️Play Case Battles! 🔫 Get gears to defend your base! ✨ Can you collect the rarest skins? Updates often! Inspired by: Escape Tsunami For Brainrots and Case Paradise! Credit to Valve and Counter Strike Tags: RNG, case opening, case simulator, case unboxing, case battles, CS, CS2, CBRO, CSGO, case battle sim, ohnepixel, gold, knife, gun skins, knife skins, lucky block, random, incremental, unboxing simulator, unbox, bloxstrike, simulator, crate, lucky box, steal, weapon skins, gloves , case opening simulator, base, gun tycoon, pvp, slap, knives, knife RNG, case RNG, survive tsunamis, knife tycoon, speed, CS major, camos

Last updated by the developer 13 Jul 2026, 21:16 UTC.

73
playing (measured 10 Aug 2026, 15:20 UTC)
5,834,444
lifetime visits
76%
liked (2,036 👍 / 653 👎)
18,281
favourites (3.1 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

25x Offline Cash
399 R$
VIP
320 R$
Gold Armor
249 R$
Gold Speed Boost
249 R$
10x Offline Cash
199 R$
Speed Boost
99 R$
Extra Luck
67 R$
5x Offline Cash
50 R$
Starter Pack!
29 R$
2x Offline Cash
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3076no change
14 Aug 2026, 00:2376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.