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Culling Grounds

Culling Grounds

A Roblox experience owned by Culling Crew.

Fighting & PvPENactioncombatbeta

Culling Grounds is a fighting-pvp Roblox experience created on 2026-02-04. The game currently has 1 player online. It has accumulated 1,014,106 lifetime visits, 7,688 favorites, and an 81% like percentage. The description notes the title is in open beta and supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

[⚠️ ATTENTION] This game is still on OPEN BETA (not fully released), so expect bugs :D (it was also made in a month) The long-awaited update rework update will come soon. 📱💻🎮 Playable on PC, MOBILE and CONSOLE. 👍⭐ Like & Favorite the game to support future updates and new content! 🔥 Updates coming soon... ⭐ Join our server in socials for codes! [ CONTROLS ] M1 - Light Attacks (4) 1, 2, 3, 4 - Technique skills M1 + Running - Run Attack Q - Dash R - Critical Shift - Run (Toggle) Ctrl - Shift Lock E - Equip Weapon P - Events Visibility R + M1 (Before Impact) - BlackFlash [ INFO ] Enter the Round, Rank up points, Buy Powerful Cursed weapons and Techniques to defeat the Curses and Sorcerers. All of our thumbnail art is made without the use of AI, and is hand-drawn art. All of the models, weapons and anything in the game is created by a small team of developers. If you have any suggestions or bugs, please let us know as it helps us improve the game.

Last updated by the developer 1 Aug 2026, 02:43 UTC.

1
playing (measured 10 Aug 2026, 17:01 UTC)
1,014,106
lifetime visits
81%
liked (5,566 👍 / 1,316 👎)
7,690
favourites (7.6 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cursed Energy Color Changer
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Culling Grounds · progression328,072 · 75.7% win
Played The Tutorial · welcome39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3381no change
14 Aug 2026, 15:3281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.