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Slaughter Colonies

Slaughter Colonies

A Roblox experience owned by Citris..

ShooterENbattle royalehigh skill ceilingcombat focused

Description (written by the developer; not a statement by this register)

imagine culling games but in roblox: GAME MIGHT FEEL UNFAIR AS THERE IS HIGH SKILL CEILING AND CHANGED COMBAT LIKE THE GAME FOR NEW UPDATES! CONTROLS: Q+W/A/S/D = DASH Q in stun = burst Q in ragdoll = ragdoll cancel E = Switch weapons credits to minty6980 for a cool DE effect

Last updated by the developer 23 Aug 2026, 04:25 UTC.

92
playing (measured 23 Aug 2026, 05:50 UTC)
249,981
lifetime visits
75%
liked (1,988 👍 / 675 👎)
5,960
favourites (23.8 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3930317110 August 2026 — 39 players21 August 2026 — 232 players21 August 2026 — 273 players21 August 2026 — 288 players21 August 2026 — 303 players22 August 2026 — 296 players22 August 2026 — 292 players22 August 2026 — 257 players22 August 2026 — 207 players22 August 2026 — 159 players22 August 2026 — 150 players22 August 2026 — 125 players22 August 2026 — 100 players22 August 2026 — 130 players22 August 2026 — 101 players22 August 2026 — 136 players22 August 2026 — 150 players22 August 2026 — 158 players22 August 2026 — 158 players22 August 2026 — 196 players22 August 2026 — 199 players22 August 2026 — 223 players22 August 2026 — 182 players22 August 2026 — 240 players22 August 2026 — 245 players22 August 2026 — 207 players22 August 2026 — 196 players22 August 2026 — 201 players22 August 2026 — 215 players23 August 2026 — 142 players23 August 2026 — 203 players23 August 2026 — 181 players23 August 2026 — 161 players23 August 2026 — 146 players23 August 2026 — 92 players9210 August 202623 August 2026
35 measurements spanning 12 days, net +53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 35
Measured (UTC)PlayersChange
23 Aug 2026, 05:5092-54
23 Aug 2026, 04:50146-15
23 Aug 2026, 03:50161-20
23 Aug 2026, 02:50181-22
23 Aug 2026, 01:50203+61
23 Aug 2026, 00:50142-73
22 Aug 2026, 23:50215+14
22 Aug 2026, 22:50201+5
22 Aug 2026, 21:50196-11
22 Aug 2026, 20:50207-38
22 Aug 2026, 19:50245+5
22 Aug 2026, 18:50240+58
22 Aug 2026, 17:50182-41
22 Aug 2026, 16:50223+24
22 Aug 2026, 15:50199+3
22 Aug 2026, 14:50196+38
22 Aug 2026, 13:50158no change
22 Aug 2026, 12:50158+8
22 Aug 2026, 11:50150+14
22 Aug 2026, 10:50136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Early Access
250 R$
Double Vote
150 R$
Custom Kill Sound
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

758479.516 August 2026 — 84 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked23 August 2026 — 76 % liked26 August 2026 — 75 % liked16 August 202626 August 2026
36 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 36
Measured (UTC)% likedChange
26 Aug 2026, 05:1575-1
23 Aug 2026, 05:5076no change
23 Aug 2026, 04:5076no change
23 Aug 2026, 03:5076no change
23 Aug 2026, 02:5076no change
23 Aug 2026, 01:5076no change
23 Aug 2026, 00:5076no change
22 Aug 2026, 23:5076no change
22 Aug 2026, 22:5076no change
22 Aug 2026, 21:5076no change
22 Aug 2026, 20:5076no change
22 Aug 2026, 19:5076no change
22 Aug 2026, 18:5076no change
22 Aug 2026, 17:5076no change
22 Aug 2026, 16:5076no change
22 Aug 2026, 15:5076no change
22 Aug 2026, 14:5076no change
22 Aug 2026, 13:5076no change
22 Aug 2026, 12:5076no change
22 Aug 2026, 11:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.