Grab and Throw
A Roblox experience owned by ETHER INC.
Fighting & PvPENPvPDanganronpa-inspiredPhysics-based combat
Grab and Throw is a fighting-pvp Roblox experience created on 2026-02-17. The game currently has 9 players online. It has accumulated 1,357,699 lifetime visits and 37,943 favorites. The like percentage is recorded at 64 percent.
Description (written by the developer; not a statement by this register)
⚔️ This is a PvP battle game 👊 Attack with your sword, grab enemies, and throw them ⚠️ Don’t get crushed! 💡 Inspired by danganronpa 👍 Please like and favorite the game to support us! ⭐ More swords, dance emotes, and abilities will be added in future updates!
Last updated by the developer 18 Jul 2026, 15:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:33 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:18 | 64 | no change |
| 24 Aug 2026, 13:08 | 64 | no change |
| 14 Aug 2026, 13:07 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.