Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Grab and Throw

Grab and Throw

A Roblox experience owned by ETHER INC.

Fighting & PvPENPvPDanganronpa-inspiredPhysics-based combat

Grab and Throw is a fighting-pvp Roblox experience created on 2026-02-17. The game currently has 9 players online. It has accumulated 1,357,699 lifetime visits and 37,943 favorites. The like percentage is recorded at 64 percent.

Description (written by the developer; not a statement by this register)

⚔️ This is a PvP battle game 👊 Attack with your sword, grab enemies, and throw them ⚠️ Don’t get crushed! 💡 Inspired by danganronpa 👍 Please like and favorite the game to support us! ⭐ More swords, dance emotes, and abilities will be added in future updates!

Last updated by the developer 18 Jul 2026, 15:17 UTC.

9
playing (measured 10 Aug 2026, 15:33 UTC)
1,357,699
lifetime visits
64%
liked (1,048 👍 / 590 👎)
38,156
favourites (28.1 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:336first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Star Hammer
1,000 R$
VIP
350 R$
2X Throw Power
250 R$
Avatar Change Device
150 R$
More Emote Slots
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome384,253 · 97.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1864no change
24 Aug 2026, 13:0864no change
14 Aug 2026, 13:0764first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.