Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Era of Brainrot ⚔️

Era of Brainrot ⚔️

A Roblox experience owned by Brainrot Commanders.

Tower defenseENtower defensememe cultureevolution mechanic

Era of Brainrot ⚔️ is a tower-defense experience created on 2026-02-28. The game currently has 16 players online. It has accumulated 2,564,127 lifetime visits and 7,323 favorites. The title holds a 95% like percentage. The description notes gameplay inspired by Age of War and Steal a Brainrot, featuring army leadership and evolution mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Era of Brainrot! ⚔️ Lead your brainrot army and destroy the enemy base! ⌛ Evolve through the ages and discover new brainrots! 🦖 Fight with flying brainrots like bombardino, walking brainrots and many more! This game is inspired by Age of War, Steal a Brainrot!

Last updated by the developer 10 Aug 2026, 10:48 UTC.

16
playing (measured 10 Aug 2026, 14:49 UTC)
2,564,127
lifetime visits
95%
liked (8,539 👍 / 471 👎)
7,356
favourites (2.9 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4919first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Slots
467 R$
x2 Production [PERMANENT]
267 R$
+2 Pet Slots
249 R$
Volcano Sword
179 R$
Diamond Sword
129 R$
Golden Sword
79 R$
+50% Game Speed
67 R$
2x Health
45 R$
Auto Spawn
36 R$
2x Cash
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Era of Brainrot! · welcome1,331,513 · 83.3% win
Played 5 Minutes! · welcome926,793 · 67.0% win
Played 10 Minutes! · other742,083 · 53.4% win
Played 15 Minutes! · other567,916 · 41.8% win
Played 30 Minutes! · other239,150 · 23.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1795no change
14 Aug 2026, 07:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.