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Avoid LASERS for Brainrots!

Avoid LASERS for Brainrots!

A Roblox experience owned by 67 laser.

ObbyENobstacle avoidanceidle/tycoon hybridinternet meme culture

Avoid LASERS for Brainrots! is an obby experience created on 2026-03-02. It has 2,320,286 lifetime visits and 34,422 favorites. Currently, one user is playing. The experience holds a 96% like percentage. Players run to collect Brainrots while avoiding laser beams. Rebirths upgrade jump height. Upgrades allow earning money offline and unlocking slots.

Description (written by the developer; not a statement by this register)

Welcome to Avoid LASERS For Brainrots! ⚡💥 Run fast and grab Brainrots! 🏃 Avoid the deadly laser beams! 🔴 Rebirth to upgrade your jump height! ⚡ Upgrade your Brainrots to earn more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏡 Can you unlock the legendary prismatic Brainrots...? 🌟 Brainrots earn Money OFFLINE! 💰

Last updated by the developer 30 Apr 2026, 16:45 UTC.

1
playing (measured 10 Aug 2026, 15:50 UTC)
2,320,286
lifetime visits
96%
liked (11,888 👍 / 509 👎)
34,584
favourites (14.9 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
x2 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Avoid LASERS for Brainrots!!! · welcome1,294,456 · 100.0% win
First Secret · secret212,786 · 31.7% win
First Celestial · progression61,305 · 4.0% win
First PRISMATIC · collection434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1796no change
13 Oct 2026, 11:1696no change
3 Oct 2026, 11:1596no change
23 Sept 2026, 11:0896no change
13 Sept 2026, 11:0896no change
3 Sept 2026, 11:0696no change
24 Aug 2026, 08:0896no change
14 Aug 2026, 08:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.