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[UPD] Spin a Anime! 🎲

[UPD] Spin a Anime! 🎲

A Roblox experience owned by Spin an Anime.

TycoonENanimeidlegacha

[UPD] Spin a Anime! 🎲 is a tycoon experience created on 2026-03-02. It has 2,894,704 lifetime visits, 11,711 favorites, and a 96% like percentage. Currently, one user is playing. The game involves spinning for characters, generating cash, and rebirthing to multiply earnings.

Description (written by the developer; not a statement by this register)

💸Your Anime Characters Earn Yen OFFLINE!💸 How to Play: 🎲Spin to unlock Anime Characters 💰Place your Anime to automatically generate cash 💵Sell duplicates for extra money 🔁 Rebirth to multiply your earnings and progress faster 🔥From Common to Godlike… can you unlock them all? Every spin could be your LUCKIEST one… 🙏 Pray for RNG 🙏 Exploiting = Ban Found a bug? Let us know! Made By @redboss633 & @MrFearTick

Last updated by the developer 27 Jun 2026, 12:55 UTC.

1
playing (measured 10 Aug 2026, 15:06 UTC)
2,894,704
lifetime visits
96%
liked (20,285 👍 / 817 👎)
11,700
favourites (4.0 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:064first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Stock
199 R$
x3 Rolls
150 R$
x2 Mutations
149 R$
x2 Luck
115 R$
x2 Rolls
110 R$
x2 Yen
99 R$
+250 Bag Space
39 R$
+2 Base Slots
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1596no change
14 Aug 2026, 06:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.