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Shrink For Brainrots

Shrink For Brainrots

A Roblox experience owned by Homework Later.

TycoonENbrainrotshrink mechanicoffline earnings

Shrink For Brainrots is a tycoon experience created on 2026-03-04. It has 89,445,117 lifetime visits and 93,080 favorites. The game holds a 93% like percentage and currently has 240 players. The description highlights shrinking mechanics, offline cash earnings, and upgrading systems to find rare items.

Description (written by the developer; not a statement by this register)

Welcome to Shrink For Brainrots! 🧪🔎 🐜 Shrink down and discover rare Brainrots! ⚡ The smaller you get, the rarer the Brainrots you'll find! 🔧 Upgrade your Brainrots to earn more Cash 💎 Shrink further to find higher rarity Brainrots 🚀 Upgrade your Shrink Power to unlock new size zones and multiply your progress 🏆 How small can you go… and can you unlock the Secret Brainrots at the tiniest level? 👀 REMEMBER, Your Brainrots Earn OFFLINE CASH! 💰🛌💸

Last updated by the developer 9 May 2026, 12:15 UTC.

97
playing (measured 22 Aug 2026, 18:50 UTC)
89,612,136
lifetime visits
93%
liked (100,063 👍 / 7,699 👎)
93,809
favourites (1.0 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97310203.510 August 2026 — 310 players21 August 2026 — 164 players21 August 2026 — 155 players21 August 2026 — 134 players21 August 2026 — 162 players22 August 2026 — 119 players22 August 2026 — 131 players22 August 2026 — 153 players22 August 2026 — 121 players22 August 2026 — 120 players22 August 2026 — 163 players22 August 2026 — 175 players22 August 2026 — 149 players22 August 2026 — 135 players22 August 2026 — 125 players22 August 2026 — 149 players22 August 2026 — 183 players22 August 2026 — 162 players22 August 2026 — 216 players22 August 2026 — 200 players22 August 2026 — 160 players22 August 2026 — 128 players22 August 2026 — 130 players22 August 2026 — 97 players10 August 202622 August 2026
24 measurements spanning 12 days, net -213. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–342 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 24
Measured (UTC)PlayersChange
22 Aug 2026, 18:5097-33
22 Aug 2026, 17:50130+2
22 Aug 2026, 16:50128-32
22 Aug 2026, 15:50160-40
22 Aug 2026, 14:50200-16
22 Aug 2026, 13:50216+54
22 Aug 2026, 12:50162-21
22 Aug 2026, 11:50183+34
22 Aug 2026, 10:50149+24
22 Aug 2026, 09:50125-10
22 Aug 2026, 08:50135-14
22 Aug 2026, 07:50149-26
22 Aug 2026, 06:50175+12
22 Aug 2026, 05:50163+43
22 Aug 2026, 04:50120-1
22 Aug 2026, 03:50121-32
22 Aug 2026, 02:50153+22
22 Aug 2026, 01:50131+12
22 Aug 2026, 00:50119-43
21 Aug 2026, 23:50162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Double Cash
250 R$
Run Faster
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked21 August 20262 September 2026
25 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 25
Measured (UTC)% likedChange
2 Sept 2026, 13:2393no change
23 Aug 2026, 13:1993no change
22 Aug 2026, 18:5093no change
22 Aug 2026, 17:5093no change
22 Aug 2026, 16:5093no change
22 Aug 2026, 15:5093no change
22 Aug 2026, 14:5093no change
22 Aug 2026, 13:5093no change
22 Aug 2026, 12:5093no change
22 Aug 2026, 11:5093no change
22 Aug 2026, 10:5093no change
22 Aug 2026, 09:5093no change
22 Aug 2026, 08:5093no change
22 Aug 2026, 07:5093no change
22 Aug 2026, 06:5093no change
22 Aug 2026, 05:5093no change
22 Aug 2026, 04:5093no change
22 Aug 2026, 03:5093no change
22 Aug 2026, 02:5093no change
22 Aug 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.