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[🪐UPD] Wheelchair for Brainrot

[🪐UPD] Wheelchair for Brainrot

A Roblox experience owned by proditio.

ObbyENbrainrotwheelchairvoid survival

Wheelchair for Brainrot is an obby experience created on 2026-04-24. It has accumulated 25,205,338 lifetime visits and 1,436,553 favorites. Currently, 258 users are playing. The game holds a 94% like percentage. Players navigate obstacles to collect items and return them to a base for currency, with options to upgrade speed and jump capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Wheelchair for Brainrot! ♿️ 1. Use your Wheelchair to reach OP Brainrots! 💪 2. Make sure not to fall into the void! 🤾‍♂️ 3. Bring brainrots back to your Base to earn Cash! 💵 4. Upgrade your speed and jump to get further! 🔥 Don’t forget to hit the thumbs up! 👍

Last updated by the developer 11 Aug 2026, 12:01 UTC.

96
playing (measured 23 Aug 2026, 04:50 UTC)
25,381,841
lifetime visits
94%
liked (28,710 👍 / 1,908 👎)
1,447,673
favourites (57.0 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9632421010 August 2026 — 324 players21 August 2026 — 207 players21 August 2026 — 178 players21 August 2026 — 162 players21 August 2026 — 153 players22 August 2026 — 177 players22 August 2026 — 189 players22 August 2026 — 194 players22 August 2026 — 164 players22 August 2026 — 193 players22 August 2026 — 203 players22 August 2026 — 155 players22 August 2026 — 191 players22 August 2026 — 191 players22 August 2026 — 193 players22 August 2026 — 191 players22 August 2026 — 256 players22 August 2026 — 276 players22 August 2026 — 245 players22 August 2026 — 219 players22 August 2026 — 162 players22 August 2026 — 169 players22 August 2026 — 132 players22 August 2026 — 143 players22 August 2026 — 167 players22 August 2026 — 146 players22 August 2026 — 121 players22 August 2026 — 116 players22 August 2026 — 125 players23 August 2026 — 120 players23 August 2026 — 147 players23 August 2026 — 132 players23 August 2026 — 137 players23 August 2026 — 96 players10 August 202623 August 2026
34 measurements spanning 13 days, net -228. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–358 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 34
Measured (UTC)PlayersChange
23 Aug 2026, 04:5096-41
23 Aug 2026, 03:50137+5
23 Aug 2026, 02:50132-15
23 Aug 2026, 01:50147+27
23 Aug 2026, 00:50120-5
22 Aug 2026, 23:50125+9
22 Aug 2026, 22:50116-5
22 Aug 2026, 21:50121-25
22 Aug 2026, 20:50146-21
22 Aug 2026, 19:50167+24
22 Aug 2026, 18:50143+11
22 Aug 2026, 17:50132-37
22 Aug 2026, 16:50169+7
22 Aug 2026, 15:50162-57
22 Aug 2026, 14:50219-26
22 Aug 2026, 13:50245-31
22 Aug 2026, 12:50276+20
22 Aug 2026, 11:50256+65
22 Aug 2026, 10:50191-2
22 Aug 2026, 09:50193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fiery Steed
799 R$
Mama Will Cry
649 R$
Throne Wheelchair
599 R$
Wings Wheelchair
499 R$
Metall Wheelchair
459 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I can't feel my legs! · other188,572 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked21 August 202623 August 2026
34 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 34
Measured (UTC)% likedChange
23 Aug 2026, 16:0094no change
23 Aug 2026, 04:5094no change
23 Aug 2026, 03:5094no change
23 Aug 2026, 02:5094no change
23 Aug 2026, 01:5094no change
23 Aug 2026, 00:5094no change
22 Aug 2026, 23:5094no change
22 Aug 2026, 22:5094no change
22 Aug 2026, 21:5094no change
22 Aug 2026, 20:5094no change
22 Aug 2026, 19:5094no change
22 Aug 2026, 18:5094no change
22 Aug 2026, 17:5094no change
22 Aug 2026, 16:5094no change
22 Aug 2026, 15:5094no change
22 Aug 2026, 14:5094no change
22 Aug 2026, 13:5094no change
22 Aug 2026, 12:5094no change
22 Aug 2026, 11:5094no change
22 Aug 2026, 10:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.