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Solo Leveling Incremental

Solo Leveling Incremental

A Roblox experience owned by Double Dungeon Development.

TycoonENSolo LevelingIncrementalTurn-based RPG

Description (written by the developer; not a statement by this register)

From the World's Weakest to the Shadow Monarch. Enter the Double Dungeon, survive the Statue of God, and begin your Awakening in the ultimate Solo Leveling incremental experience! How far can you level up? 🗡️ HOW TO PLAY: 💪 Complete Daily Quests: Do your pushups, squats, and running to build your base strength! ⚔️ Clear Dungeons: Click to slash goblins, beasts, and massive bosses. 💎 Complete Story Line: Immersive storyline with turn based fighting.

Last updated by the developer 1 Aug 2026, 21:28 UTC.

5
playing (measured 10 Aug 2026, 16:45 UTC)
237,917
lifetime visits
74%
liked (607 👍 / 216 👎)
1,741
favourites (7.3 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TripleEXP
399 R$
ShadowPass
399 R$
AutoReroll
199 R$
VIP
199 R$
UltraLuck
175 R$
TowerAuto
149 R$
SkipRoll
149 R$
WeaponStarterPack
59 R$
ArmorStarterPack
59 R$
SkillStarterPack
59 R$
Double EXP
59 R$
DoubleGold
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked14 September 2026 — 74 % liked24 September 2026 — 74 % liked4 October 2026 — 74 % liked14 October 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3074no change
14 Oct 2026, 07:2374no change
4 Oct 2026, 07:2274no change
24 Sept 2026, 07:2174no change
14 Sept 2026, 05:1774no change
4 Sept 2026, 05:0874no change
25 Aug 2026, 03:1674no change
15 Aug 2026, 03:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.