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SWMG Advanced Restraint System + City

SWMG Advanced Restraint System + City

A Roblox experience owned by SWMG City Games.

RoleplayENroleplaypolicerestraints

SWMG Advanced Restraint System + City is a roleplay experience created on 2026-03-07. It currently has 41 players and 1,609,098 lifetime visits. The game holds 4,164 favorites and maintains a 74% like percentage. It combines the original SWMG Advanced Restraint System with a map, featuring specific police and fugitive interaction mechanics.

Description (written by the developer; not a statement by this register)

this has the original SWMG Advance Restraint System and combined a map into it Key Functions POLICE: Handcuffs - put someone in handcuffs F - Search/Frisk (has to be cuffed first) G - Grab/Release (has to be cuffed first) H - Arrest/Jail (has to be cuffed first) K - Kneel/Stand (has to be cuffed first) L - Pin (has to be kneeled first) B - Carry/Drop (has to be pinned first) FUGITIVE: Rope - tie up arms behind back F - Search/Frisk (has to be tied first) G - Grab/Release (has to be tied first) K - Kneel/Stand (has to be tied first) L - Pin (has to be kneeled first) B - Carry/Drop (has to be pinned first) Rope Legs- put someone in hogtie (has to be tied first) B - Carry/Drop (has to be roped first) Collar - put someone in collar H - Chain/Unchain (has to be collared first) F - Chain to Pole (has to be chained first, hover cursor to pole) F - Unchain from Pole (has to be chained to pole first, hover)

Last updated by the developer 11 Aug 2026, 19:18 UTC.

41
playing (measured 12 Aug 2026, 02:00 UTC)
1,609,098
lifetime visits
74%
liked (1,047 👍 / 376 👎)
4,218
favourites (2.6 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:0029first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double XP
50 R$
Avatar Perms
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited the Commercial District! · progression160,595 · 17.2% win
Reached the Fugitive Rank! · progression89,153 · 0.00% win
Reached the Cadet Rank! · progression72,352 · 0.00% win
Visited the Industrial District! · progression54,448 · 9.3% win
Visited the Suburban District! · progression21,135 · 5.1% win
Reached the New Fish Rank! · progression18,288 · 0.00% win
Reached the Experienced Fugitive Rank! · progression14,670 · 0.00% win
Reached the Underboss Rank! · progression7,706 · 0.00% win
Reached the Recruit Rank! · progression5,239 · 0.00% win
Reached the Godfather Rank! · progression2,619 · 0.00% win
Reached the Officer Rank! · progression1,878 · 0.00% win
Reached the Corporal Rank! · progression702 · 0.00% win
Reached the Thug Rank! · progression263 · 0.00% win
Reached the Captain Rank! · progression227 · 0.00% win
Reached the Guard Rank! · progression147 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4574no change
14 Aug 2026, 11:3874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.