SWMG Advanced Restraint System + City
A Roblox experience owned by SWMG City Games.
RoleplayENroleplaypolicerestraints
SWMG Advanced Restraint System + City is a roleplay experience created on 2026-03-07. It currently has 41 players and 1,609,098 lifetime visits. The game holds 4,164 favorites and maintains a 74% like percentage. It combines the original SWMG Advanced Restraint System with a map, featuring specific police and fugitive interaction mechanics.
Description (written by the developer; not a statement by this register)
this has the original SWMG Advance Restraint System and combined a map into it Key Functions POLICE: Handcuffs - put someone in handcuffs F - Search/Frisk (has to be cuffed first) G - Grab/Release (has to be cuffed first) H - Arrest/Jail (has to be cuffed first) K - Kneel/Stand (has to be cuffed first) L - Pin (has to be kneeled first) B - Carry/Drop (has to be pinned first) FUGITIVE: Rope - tie up arms behind back F - Search/Frisk (has to be tied first) G - Grab/Release (has to be tied first) K - Kneel/Stand (has to be tied first) L - Pin (has to be kneeled first) B - Carry/Drop (has to be pinned first) Rope Legs- put someone in hogtie (has to be tied first) B - Carry/Drop (has to be roped first) Collar - put someone in collar H - Chain/Unchain (has to be collared first) F - Chain to Pole (has to be chained first, hover cursor to pole) F - Unchain from Pole (has to be chained to pole first, hover)
Last updated by the developer 11 Aug 2026, 19:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:00 | 29 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:45 | 74 | no change |
| 14 Aug 2026, 11:38 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.