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Idle Blocks 🎱

Idle Blocks 🎱

A Roblox experience owned by SnoutUp Games.

TycoonENincrementalidlebreakout

Idle Blocks 🎱 is a tycoon experience created on 2026-03-08. It has recorded 1,020,112 lifetime visits and 15,495 favorites. Currently, six users are playing. The title holds a 57% like percentage. The game features incremental mechanics involving ball spawning and block breaking.

Description (written by the developer; not a statement by this register)

💥 Spawn balls, break blocks & earn loads of coins! 🎁 Chill incremental game about spawning hundreds of balls to break millions of blocks! With an idle "vibe" mode, offline earnings, rebirth progression, multiple types of balls and special blocks. Inspired by the Breakout games. Early Access and frequently updated!

Last updated by the developer 10 Aug 2026, 08:11 UTC.

6
playing (measured 10 Aug 2026, 17:49 UTC)
1,020,112
lifetime visits
57%
liked (913 👍 / 691 👎)
15,496
favourites (15.2 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
99 R$
2x Speed
99 R$
Starter Pass
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Block · welcome539,217 · 100.0% win
1K Coins · collection344,367 · 100.0% win
10K Coins · collection144,199 · 65.0% win
Rebirth106,213 · 65.4% win
5 Hours Offline · other101,159 · 70.5% win
30 Minutes · progression70,397 · 20.4% win
100K Coins · collection50,386 · 23.2% win
10 Offline Hours · other47,130 · 27.4% win
5 Rebirths · progression21,442 · 12.1% win
25 Offline Hours · progression18,438 · 8.8% win
3 Hours · other7,490 · 0.90% win
10 Rebirths · progression2,614 · 1.9% win
10 Hours · other1,620 · 0.90% win
50 Hours · other164 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3357no change
24 Aug 2026, 15:3157no change
14 Aug 2026, 15:3157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.