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Spin for Brainrots!

Spin for Brainrots!

A Roblox experience owned by Vision Development Studios.

TycoonENincrementalmemeidle

Spin for Brainrots! is a tycoon experience created on 2026-03-09. It has accumulated 1,956,181 lifetime visits and 85,745 favorites. Currently, 13 users are playing. The game holds a 92% like percentage. It supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

⚡YOU CAN HOLD UPGRADE BUTTON TO BE FASTER 🧠 Welcome to Spin For Brainrots! How to Play: 📱 Spin a Bainrots! 💸 Generate Money! 📈 Upgrade your spin machine & stats! ❤️‍🔥 Rebirth 💤 EARN MONEY OFFLINE!😴 🎮 Playable on Desktop, Mobile, Tablet, and Console! Like the game and join the group for a MORE AWESOME UPDATES! 👍🔥

Last updated by the developer 4 Aug 2026, 21:16 UTC.

13
playing (measured 10 Aug 2026, 16:15 UTC)
1,956,181
lifetime visits
92%
liked (4,622 👍 / 394 👎)
86,131
favourites (44.0 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
199 R$
Auto Sell
149 R$
x2 Money
99 R$
Auto Spin
89 R$
x2 Backpack
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other765,271 · 100.0% win
I · other765,120 · 100.0% win
P · other764,891 · 100.0% win
S · other764,721 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4792no change
14 Aug 2026, 09:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.