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Don’t Take From Brainrot Base!

Don’t Take From Brainrot Base!

A Roblox experience owned by Escape And Steal!.

TycoonENbrainrotoffline earningschase

Don’t Take From Brainrot Base! is a tycoon experience created on 2026-03-10. It has recorded 11,610,472 lifetime visits and 894,290 favorites. Currently, 645 users are playing. The game holds an 84% like percentage. The description outlines mechanics involving collecting items and earning currency.

Description (written by the developer; not a statement by this register)

Welcome to Don’t Take From Brainrot Base!🧠 1. Climb into the Brainrot Base and snatch a Brainrot! 🤫 2. Outrun the raging Brainrot chasing you! 🏃‍♂️💨 3. Bring them back to your base to stack that cash! 💵 🧠 Your Brainrot earn cash OFFLINE! 💤 Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 18 May 2026, 10:03 UTC.

92
playing (measured 8 Sept 2026, 05:50 UTC)
12,595,141
lifetime visits
83%
liked (3,417 👍 / 676 👎)
997,015
favourites (79.2 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9270439810 August 20268 September 2026
416 measurements spanning 29 days, net -322. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 0–796 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 416
Measured (UTC)PlayersChange
8 Sept 2026, 05:5092-35
8 Sept 2026, 04:50127+10
8 Sept 2026, 03:50117-13
8 Sept 2026, 02:50130-42
8 Sept 2026, 01:50172-9
8 Sept 2026, 00:50181-19
7 Sept 2026, 23:50200-5
7 Sept 2026, 22:50205-25
7 Sept 2026, 21:50230-25
7 Sept 2026, 20:50255-8
7 Sept 2026, 19:50263-27
7 Sept 2026, 18:50290+4
7 Sept 2026, 17:50286-9
7 Sept 2026, 16:50295+14
7 Sept 2026, 15:50281+15
7 Sept 2026, 14:50266+35
7 Sept 2026, 13:50231-1
7 Sept 2026, 12:50232+43
7 Sept 2026, 11:50189+1
7 Sept 2026, 10:50188first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,933,066 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.513 August 202622 October 2026
423 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 423
Measured (UTC)% likedChange
22 Oct 2026, 19:4683no change
12 Oct 2026, 19:4583-1
2 Oct 2026, 19:3884no change
22 Sept 2026, 19:3784no change
12 Sept 2026, 19:3684no change
8 Sept 2026, 05:5084no change
8 Sept 2026, 04:5084no change
8 Sept 2026, 03:5084no change
8 Sept 2026, 02:5084no change
8 Sept 2026, 01:5084no change
8 Sept 2026, 00:5084no change
7 Sept 2026, 23:5084no change
7 Sept 2026, 22:5084no change
7 Sept 2026, 21:5084no change
7 Sept 2026, 20:5084no change
7 Sept 2026, 19:5084no change
7 Sept 2026, 18:5084no change
7 Sept 2026, 17:5084no change
7 Sept 2026, 16:5084no change
7 Sept 2026, 15:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.