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Run on Slime for Brainrots

Run on Slime for Brainrots

A Roblox experience owned by Liqkid x Brainrots.

ObbyENslime obstaclebrainrot memerebirth tycoon

Description (written by the developer; not a statement by this register)

Welcome to Run on Slime for Brainrots! 🔥 Grab Brainrots while crossing slime! 🧪 The Slime slows you down— stay too long and Evil Six Seven Will Catch you! 😈 Increase your speed to run across the slime faster! 🏃💨 Upgrade Brainrots to boost your income! 💸 Rebirth to gain more money! 🔁 Support the game with a Like and join the group for even more awesome updates! 👍

Last updated by the developer 20 Mar 2026, 15:48 UTC.

9
playing (measured 10 Aug 2026, 14:38 UTC)
405,625
lifetime visits
70%
liked (169 👍 / 74 👎)
1,050
favourites (2.6 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:383first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Run On Slime👽 · other280,399 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

69717014 August 2026 — 71 % liked24 August 2026 — 69 % liked4 September 2026 — 70 % liked14 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:5170+1
24 Aug 2026, 23:0069-2
14 Aug 2026, 22:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.