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SEWER SCREAMS

SEWER SCREAMS

A Roblox experience owned by Kumis Studios.

HorrorENliminal spacesentity chaseprogression system

SEWER SCREAMS is a horror experience created on 2026-03-16. It has 33,875,611 lifetime visits and 170,170 favorites. Currently, 3,912 users are playing. The game holds an 88% like percentage. It is categorized under the horror genre. The description notes active development status as of July 2026.

Description (written by the developer; not a statement by this register)

Flee the entity through the endless liminal sewers. Retrieve the lost. EVERY 10 LEVELS, CHOOSE TO ASCEND OR GO DEEPER Gain RESPECT. 🛠️ GAME IN ACTIVE DEVELOPMENT 🎧 Headphone and sound on recommended 📷 Max graphics recommended ⚠️ The game contains flashing lights and loud noises DEVELOPMENT STATUS — JULY 2026 SewerScreams is an early public prototype. A major run update is currently in development. Follow the experience and join the Community for official announcements.

Last updated by the developer 21 Jul 2026, 08:18 UTC.

1,986
playing (measured 4 Sept 2026, 02:50 UTC)
47,954,617
lifetime visits
88%
liked (22,925 👍 / 3,147 👎)
213,517
favourites (4.5 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7584,4702,6141,98610 August 20264 September 2026
317 measurements spanning 24 days, net -2,484. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 201–5,027 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 317
Measured (UTC)PlayersChange
4 Sept 2026, 02:501,986-70
4 Sept 2026, 01:502,056-214
4 Sept 2026, 00:502,270+133
3 Sept 2026, 23:502,137+231
3 Sept 2026, 22:501,906-10
3 Sept 2026, 21:501,916+288
3 Sept 2026, 20:501,628-4
3 Sept 2026, 19:501,632+15
3 Sept 2026, 18:501,617+64
3 Sept 2026, 17:501,553-108
3 Sept 2026, 16:501,661+142
3 Sept 2026, 15:501,519-101
3 Sept 2026, 14:501,620+39
3 Sept 2026, 13:501,581+297
3 Sept 2026, 12:501,284+239
3 Sept 2026, 11:501,045+203
3 Sept 2026, 07:50842-60
3 Sept 2026, 06:50902-240
3 Sept 2026, 05:501,142-82
3 Sept 2026, 04:501,224first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20264 September 2026
318 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 318
Measured (UTC)% likedChange
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088no change
4 Sept 2026, 00:5088no change
3 Sept 2026, 23:5088no change
3 Sept 2026, 22:5088no change
3 Sept 2026, 21:5088no change
3 Sept 2026, 20:5088no change
3 Sept 2026, 19:5088no change
3 Sept 2026, 18:5088no change
3 Sept 2026, 17:5088no change
3 Sept 2026, 16:5088no change
3 Sept 2026, 15:5088no change
3 Sept 2026, 14:5088no change
3 Sept 2026, 13:5088no change
3 Sept 2026, 12:5088no change
3 Sept 2026, 11:5088no change
3 Sept 2026, 07:5088no change
3 Sept 2026, 06:5088no change
3 Sept 2026, 05:5088no change
3 Sept 2026, 04:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.