SEWER SCREAMS
A Roblox experience owned by Kumis Studios.
HorrorENliminal spacesentity chaseprogression system
Fleeing an entity through liminal sewers, with a choice to ascend or descend every few levels, defines SEWER SCREAMS. The horror prototype, created in 2026, has 64.1 million visits and 244,007 favorites. Likes stand at 88 percent, with 1,757 players inside.
Description (written by the developer; not a statement by this register)
Flee the entity through the endless liminal sewers. Retrieve the lost. EVERY 10 LEVELS, CHOOSE TO ASCEND OR GO DEEPER Gain RESPECT. 🛠️ GAME IN ACTIVE DEVELOPMENT 🎧 Headphone and sound on recommended 📷 Max graphics recommended ⚠️ The game contains flashing lights and loud noises DEVELOPMENT STATUS — JULY 2026 SewerScreams is an early public prototype. A major run update is currently in development. Follow the experience and join the Community for official announcements.
Last updated by the developer 21 Jul 2026, 08:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Oct 2026, 17:50 | 762 | +179 |
| 27 Oct 2026, 16:50 | 583 | -74 |
| 27 Oct 2026, 15:50 | 657 | +139 |
| 27 Oct 2026, 14:50 | 518 | -23 |
| 27 Oct 2026, 13:50 | 541 | +41 |
| 27 Oct 2026, 12:50 | 500 | +73 |
| 27 Oct 2026, 11:50 | 427 | +84 |
| 27 Oct 2026, 10:50 | 343 | +92 |
| 27 Oct 2026, 09:50 | 251 | +33 |
| 27 Oct 2026, 08:50 | 218 | -12 |
| 27 Oct 2026, 07:50 | 230 | -8 |
| 27 Oct 2026, 06:50 | 238 | +17 |
| 27 Oct 2026, 05:50 | 221 | -87 |
| 27 Oct 2026, 04:50 | 308 | -145 |
| 27 Oct 2026, 03:50 | 453 | -99 |
| 27 Oct 2026, 02:50 | 552 | -148 |
| 27 Oct 2026, 01:50 | 700 | -158 |
| 27 Oct 2026, 00:50 | 858 | -311 |
| 26 Oct 2026, 23:50 | 1,169 | +290 |
| 26 Oct 2026, 22:50 | 879 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Oct 2026, 17:50 | 88 | no change |
| 27 Oct 2026, 16:50 | 88 | no change |
| 27 Oct 2026, 15:50 | 88 | no change |
| 27 Oct 2026, 14:50 | 88 | no change |
| 27 Oct 2026, 13:50 | 88 | no change |
| 27 Oct 2026, 12:50 | 88 | no change |
| 27 Oct 2026, 11:50 | 88 | no change |
| 27 Oct 2026, 10:50 | 88 | no change |
| 27 Oct 2026, 09:50 | 88 | no change |
| 27 Oct 2026, 08:50 | 88 | no change |
| 27 Oct 2026, 07:50 | 88 | no change |
| 27 Oct 2026, 06:50 | 88 | no change |
| 27 Oct 2026, 05:50 | 88 | no change |
| 27 Oct 2026, 04:50 | 88 | no change |
| 27 Oct 2026, 03:50 | 88 | no change |
| 27 Oct 2026, 02:50 | 88 | no change |
| 27 Oct 2026, 01:50 | 88 | no change |
| 27 Oct 2026, 00:50 | 88 | no change |
| 26 Oct 2026, 23:50 | 88 | no change |
| 26 Oct 2026, 22:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.