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SEWER SCREAMS

SEWER SCREAMS

A Roblox experience owned by Kumis Studios.

HorrorENliminal spacesentity chaseprogression system

Fleeing an entity through liminal sewers, with a choice to ascend or descend every few levels, defines SEWER SCREAMS. The horror prototype, created in 2026, has 64.1 million visits and 244,007 favorites. Likes stand at 88 percent, with 1,757 players inside.

Description (written by the developer; not a statement by this register)

Flee the entity through the endless liminal sewers. Retrieve the lost. EVERY 10 LEVELS, CHOOSE TO ASCEND OR GO DEEPER Gain RESPECT. 🛠️ GAME IN ACTIVE DEVELOPMENT 🎧 Headphone and sound on recommended 📷 Max graphics recommended ⚠️ The game contains flashing lights and loud noises DEVELOPMENT STATUS — JULY 2026 SewerScreams is an early public prototype. A major run update is currently in development. Follow the experience and join the Community for official announcements.

Last updated by the developer 21 Jul 2026, 08:18 UTC.

762
playing (measured 27 Oct 2026, 17:50 UTC)
68,089,018
lifetime visits
88%
liked (29,256 👍 / 4,143 👎)
255,405
favourites (3.8 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1961,757976.57626 October 202627 October 2026
500 measurements spanning 21 days, net -163. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 17:50762+179
27 Oct 2026, 16:50583-74
27 Oct 2026, 15:50657+139
27 Oct 2026, 14:50518-23
27 Oct 2026, 13:50541+41
27 Oct 2026, 12:50500+73
27 Oct 2026, 11:50427+84
27 Oct 2026, 10:50343+92
27 Oct 2026, 09:50251+33
27 Oct 2026, 08:50218-12
27 Oct 2026, 07:50230-8
27 Oct 2026, 06:50238+17
27 Oct 2026, 05:50221-87
27 Oct 2026, 04:50308-145
27 Oct 2026, 03:50453-99
27 Oct 2026, 02:50552-148
27 Oct 2026, 01:50700-158
27 Oct 2026, 00:50858-311
26 Oct 2026, 23:501,169+290
26 Oct 2026, 22:50879first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 202627 October 2026
1594 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1594
Measured (UTC)% likedChange
27 Oct 2026, 17:5088no change
27 Oct 2026, 16:5088no change
27 Oct 2026, 15:5088no change
27 Oct 2026, 14:5088no change
27 Oct 2026, 13:5088no change
27 Oct 2026, 12:5088no change
27 Oct 2026, 11:5088no change
27 Oct 2026, 10:5088no change
27 Oct 2026, 09:5088no change
27 Oct 2026, 08:5088no change
27 Oct 2026, 07:5088no change
27 Oct 2026, 06:5088no change
27 Oct 2026, 05:5088no change
27 Oct 2026, 04:5088no change
27 Oct 2026, 03:5088no change
27 Oct 2026, 02:5088no change
27 Oct 2026, 01:5088no change
27 Oct 2026, 00:5088no change
26 Oct 2026, 23:5088no change
26 Oct 2026, 22:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.