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Pets & Monsters

Pets & Monsters

A Roblox experience owned by Smooth Brain Games.

AdventureENMMORPGPet CollectionIdle/Automation

Pets & Monsters is an adventure experience created on 2026-03-18. It has accumulated 1,032,187 lifetime visits and 15,036 favorites. Currently, 16 users are playing. The experience holds a 92% like percentage. These metrics reflect its measured engagement and popularity within the Roblox platform as of the data collection date.

Description (written by the developer; not a statement by this register)

Level up your party of pets and fight mobs and bosses for loot in this cozy MMORPG adventure. 🐱 Complete your collection of hundreds of pets! Every pet collected give a stacking bonus. ♻️ Be a merchant and run your own in-game shop! Or trade rare relics and pets with other players! 🤖 Idle & Automation! Freely use Auto-Fight, Auto-Farm, and Auto-Hatch 👥 Create or join a Guild with friends and fight the guild boss! 🏆 Climb the global leaderboards and rise to the top 💀 PVP toggle and PVP zones for competitive players Redeem codes for a head start: ADVENTURE, SILVER, CHICKEN

Last updated by the developer 1 Aug 2026, 17:17 UTC.

16
playing (measured 10 Aug 2026, 14:31 UTC)
1,032,187
lifetime visits
91%
liked (4,310 👍 / 404 👎)
15,035
favourites (14.6 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Hunter
8,500 R$
Secret Hunter
3,600 R$
Huge Hunter
2,500 R$
Lucky Mutations
800 R$
Fast Auto Hatch
750 R$
Multi Fusion
550 R$
Multi Hatch
550 R$
+5 Pets
450 R$
Lucky Drops
350 R$
Lucky Pets
275 R$
Loot Magnet
250 R$
Speedy
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome372,282 · 73.2% win
Level 5 · progression46,248 · 23.9% win
Level 10 · progression13,112 · 8.5% win
Level 20 · progression1,869 · 0.00% win
Level 30 · progression969 · 0.80% win
Level 40 · progression655 · 0.80% win
Level 50 · progression532 · 0.00% win
Level 60 · progression435 · 0.00% win
Level 70 · progression357 · 0.80% win
Level 80 · progression308 · 0.80% win
Level 90 · progression261 · 0.00% win
Level 100 · progression230 · 0.00% win
Level 110 · progression193 · 0.00% win
Level 120 · progression142 · 0.80% win
Level 130 · progression61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919291.514 August 2026 — 92 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3091-1
14 Aug 2026, 15:2392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.