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Human Missile 🚀💥

Human Missile 🚀💥

A Roblox experience owned by Maddorith.

SimulatorENdestructionphysicsupgrade

Human Missile 🚀💥 is a simulator experience created on 2026-03-20. The game currently has 1,600 players and 511,336 lifetime visits. It holds 4,006 favorites and maintains a 72% like percentage. The description indicates the title is in beta status with features and items being added.

Description (written by the developer; not a statement by this register)

I am the weapon. I am the projectile. I am inevitable. 🚀 Strap in and launch yourself into total brick-based carnage! 💥 Why fire a missile when you can BE the missile? Smash through structures, rack up points, and upgrade your chaos. HOW TO PLAY: 🚀 LAUNCH into the sky by holding the mouse button (PC), Holding boost button (Mobile) or Right trigger (Console)! 🎯 STEER into the biggest and most valuable targets by moving your camera! 💥 EXPLODE for maximum destruction by impacting at high speeds! ✨ UPGRADE your missile for more destruction! This game is currently in BETA, more FEATURES/ITEMS will be added in time! please report any bugs / recommend suggestions.

Last updated by the developer 22 Aug 2026, 14:21 UTC.

231
playing (measured 3 Sept 2026, 16:50 UTC)
2,332,106
lifetime visits
74%
liked (3,796 👍 / 1,337 👎)
13,002
favourites (5.6 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1191,9131,01623113 August 20263 September 2026
307 measurements spanning 21 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 307
Measured (UTC)PlayersChange
3 Sept 2026, 16:50231-74
3 Sept 2026, 15:50305+58
3 Sept 2026, 14:50247-5
3 Sept 2026, 13:50252+7
3 Sept 2026, 12:50245+39
3 Sept 2026, 11:50206+85
3 Sept 2026, 07:50121+2
3 Sept 2026, 06:50119-29
3 Sept 2026, 05:50148-23
3 Sept 2026, 04:50171-31
3 Sept 2026, 03:50202-36
3 Sept 2026, 02:50238-61
3 Sept 2026, 01:50299-2
3 Sept 2026, 00:50301-168
2 Sept 2026, 23:50469+27
2 Sept 2026, 22:50442+51
2 Sept 2026, 21:50391+12
2 Sept 2026, 20:50379+35
2 Sept 2026, 19:50344+27
2 Sept 2026, 18:50317first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

72747315 August 20263 September 2026
308 measurements spanning 19 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 308
Measured (UTC)% likedChange
3 Sept 2026, 16:5074no change
3 Sept 2026, 15:5074no change
3 Sept 2026, 14:5074no change
3 Sept 2026, 13:5074no change
3 Sept 2026, 12:5074no change
3 Sept 2026, 11:5074no change
3 Sept 2026, 07:5074no change
3 Sept 2026, 06:5074no change
3 Sept 2026, 05:5074no change
3 Sept 2026, 04:5074no change
3 Sept 2026, 03:5074no change
3 Sept 2026, 02:5074no change
3 Sept 2026, 01:5074no change
3 Sept 2026, 00:5074no change
2 Sept 2026, 23:5074no change
2 Sept 2026, 22:5074no change
2 Sept 2026, 21:5074no change
2 Sept 2026, 20:5074no change
2 Sept 2026, 19:5074no change
2 Sept 2026, 18:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.