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[🌈 ALTER EGO!] XP Dances Testing ✨

[🌈 ALTER EGO!] XP Dances Testing ✨

A Roblox experience owned by 123.Games+.

SimulatorENdance simulatorkpopleveling mechanics

[🌈 ALTER EGO!] XP Dances Testing ✨ is a simulator experience created on 2026-03-20. It has accumulated 22,577,011 lifetime visits and 35,737 favorites. Currently, 170 players are active. The game holds an 83% like percentage. The primary activity involves simulation and dancing to earn XP levels.

Description (written by the developer; not a statement by this register)

✨ The Primary Activity is Simulation, Dance to earn XP Levels! ⭐ Earn XP Levels to unlock Features! 🔥 Level UP to earn XP Levels faster! 🎶 NEW DANCES INCLUDING "SIX SEVEN", "ALTER EGO" AND "JAMAL DANCE" 🌈 Try out the Spiral Tower! 👗 Dress up with various morphs. ✨ Try HD Admin Commands such as ;fly ⏰ Wait seconds to earn 1+ Minute 👍 LIKE and ⭐ Favorite the game for more UPDATES! The primary activity in this Experience is Simulation. Players control their character by clicking buttons to perform dance moves and earn XP every 20 seconds. As players level up, the XP gain rate automatically increases, allowing them to progress faster through the levels. 📖 TAGS: dance, music, dancing, animation, r15, viral, kpop, simulator, XP, Levels, obby, gears, outfits, spiral tower

Last updated by the developer 10 Jul 2026, 14:28 UTC.

78
playing (measured 21 Aug 2026, 20:54 UTC)
22,666,514
lifetime visits
83%
liked (6,589 👍 / 1,395 👎)
36,082
favourites (1.6 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7814010910 August 2026 — 140 players21 August 2026 — 78 players10 August 202621 August 2026
2 measurements spanning 11 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–149 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5478-62
10 Aug 2026, 14:00140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 ADMIN Commands+
99 R$
✨ XP+
66 R$
🔥 2x Minutes
55 R$
🌈 RAINBOW Carpet
50 R$
💨 SPEED Coil
10 R$
[🤣 TROLL] Banana Peel
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome8,755,062 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked21 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1983no change
21 Aug 2026, 20:5483no change
13 Aug 2026, 16:1583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.