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Catalog Emotes Testing ✨

Catalog Emotes Testing ✨

A Roblox experience owned by Mogged by Aruzhan.

Social & hangoutENemote testingavatar customizationsandbox

Catalog Emotes Testing ✨ is a social-hangout experience created on 2026-06-04. It currently has 5283 players and 30,070,222 lifetime visits. The game holds 227,707 favorites and an 84% like percentage.

Description (written by the developer; not a statement by this register)

✨ Welcome to Catalog Emotes Testing™ Sandbox! Try out hundreds of FREE dance emotes and avatar items inside our sandbox! 👍 Leave a thumbs up if you enjoyed! 👆 Tap on Players to Sync Emotes in real-time with them! 🎶 Emotes come in many varieties, some even have effects! Try to discover every type of emote! 👗 Dress up with many morphs, or create your own with the built-in avatar editor! ❤️ All emotes were made by the Byteonix team. Thanks for playing! 😍 Unlock exclusive emotes through Emote Packs or unlock them individually! 🎮 Catalog Emotes Testing Sandbox works on all devices, including Phone, Tablet and Console! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; Byteonix has no control over the content. © Copyright Build2Inspire 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Byteonix. Emotes Testing™ is a trademark of Byteonix.

Last updated by the developer 22 Aug 2026, 09:00 UTC.

3,010
playing (measured 5 Sept 2026, 09:50 UTC)
40,803,302
lifetime visits
84%
liked (11,595 👍 / 2,261 👎)
319,350
favourites (7.8 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1077,6284,367.53,01010 August 20265 September 2026
348 measurements spanning 26 days, net -1,106. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 129–8,606 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 348
Measured (UTC)PlayersChange
5 Sept 2026, 09:503,010+41
5 Sept 2026, 08:502,969+114
5 Sept 2026, 07:502,855+136
5 Sept 2026, 06:502,719+358
5 Sept 2026, 05:502,361+51
5 Sept 2026, 04:502,310-373
5 Sept 2026, 03:502,683-377
5 Sept 2026, 02:503,060-341
5 Sept 2026, 01:503,401+7
5 Sept 2026, 00:503,394+283
4 Sept 2026, 23:503,111+97
4 Sept 2026, 22:503,014+147
4 Sept 2026, 21:502,867+5
4 Sept 2026, 20:502,862-55
4 Sept 2026, 19:502,917-141
4 Sept 2026, 18:503,058-10
4 Sept 2026, 17:503,068+86
4 Sept 2026, 16:502,982-143
4 Sept 2026, 15:503,125+123
4 Sept 2026, 14:503,002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE!💖] Admin+
79 R$
[OP!] Bat
79 R$
GIANT Size!
50 R$
Big Guy Emote
15 R$
Confess Your Love Emote
15 R$
Tokyo Drift Emote
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.521 August 20265 September 2026
349 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 349
Measured (UTC)% likedChange
5 Sept 2026, 09:5084no change
5 Sept 2026, 08:5084no change
5 Sept 2026, 07:5084no change
5 Sept 2026, 06:5084no change
5 Sept 2026, 05:5084no change
5 Sept 2026, 04:5084no change
5 Sept 2026, 03:5084no change
5 Sept 2026, 02:5084no change
5 Sept 2026, 01:5084no change
5 Sept 2026, 00:5084no change
4 Sept 2026, 23:5084no change
4 Sept 2026, 22:5084no change
4 Sept 2026, 21:5084no change
4 Sept 2026, 20:5084no change
4 Sept 2026, 19:5084no change
4 Sept 2026, 18:5084no change
4 Sept 2026, 17:5084no change
4 Sept 2026, 16:5084no change
4 Sept 2026, 15:5084no change
4 Sept 2026, 14:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.