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Escape Police to STEAL a Car!

Escape Police to STEAL a Car!

A Roblox experience owned by Azure Gem.

RoleplayENvehicle theftpolice chaseidle earnings

Escape Police to STEAL a Car! is a roleplay experience created on 2026-03-21. The game has accumulated 8,846,087 lifetime visits and 295,393 favorites. Currently, 601 players are active. The title holds a 98% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Steal cars, escape the cops, and build your dream garage! 🔥 🚗 Find and steal cars 💸 Earn cash the farther you drive 🚔 Don’t get caught! 📈 Cars earn money even while offline 👍 Like & Favorite for more updates!

Last updated by the developer 5 Aug 2026, 21:24 UTC.

85
playing (measured 3 Sept 2026, 06:50 UTC)
9,721,479
lifetime visits
98%
liked (266,384 👍 / 5,053 👎)
335,810
favourites (34.5 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8586547510 August 20263 September 2026
300 measurements spanning 24 days, net -780. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 300
Measured (UTC)PlayersChange
3 Sept 2026, 06:5085-45
3 Sept 2026, 05:50130+21
3 Sept 2026, 04:50109-41
3 Sept 2026, 03:50150-69
3 Sept 2026, 02:50219-31
3 Sept 2026, 01:50250-24
3 Sept 2026, 00:50274-150
2 Sept 2026, 23:50424+20
2 Sept 2026, 22:50404-12
2 Sept 2026, 21:50416+77
2 Sept 2026, 20:50339+22
2 Sept 2026, 19:50317-48
2 Sept 2026, 18:50365+3
2 Sept 2026, 17:50362+28
2 Sept 2026, 16:50334+12
2 Sept 2026, 15:50322+1
2 Sept 2026, 14:50321-17
2 Sept 2026, 13:50338+40
2 Sept 2026, 12:50298+83
2 Sept 2026, 11:50215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Double Cash
199 R$
Collect All Cash
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,057,022 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 20263 September 2026
302 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 302
Measured (UTC)% likedChange
3 Sept 2026, 06:5098no change
3 Sept 2026, 05:5098no change
3 Sept 2026, 04:5098no change
3 Sept 2026, 03:5098no change
3 Sept 2026, 02:5098no change
3 Sept 2026, 01:5098no change
3 Sept 2026, 00:5098no change
2 Sept 2026, 23:5098no change
2 Sept 2026, 22:5098no change
2 Sept 2026, 21:5098no change
2 Sept 2026, 21:3698no change
2 Sept 2026, 20:5098no change
2 Sept 2026, 19:5098no change
2 Sept 2026, 18:5098no change
2 Sept 2026, 17:5098no change
2 Sept 2026, 16:5098no change
2 Sept 2026, 15:5098no change
2 Sept 2026, 14:5098no change
2 Sept 2026, 13:5098no change
2 Sept 2026, 12:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.