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😈 Split or Steal Brainrot

😈 Split or Steal Brainrot

A Roblox experience owned by Brainrot Things.

Social & hangoutENsocial deductionmeme culturecooperative/competitive

😈 Split or Steal Brainrot is a social-hangout experience created on 2026-03-23. The game currently has 578 players online. It has accumulated 38,854,539 lifetime visits, 824,802 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Split or Steal Brainrot! Will you split the brainrot with your partner? 😇 Or steal both for yourself? 😈 ✅How to Play: 😊 Both split = Both win 1 brainrot 😈 You steal, other player splits = You take 2 brainrots 😭 Both steal = Both lose! Please leave a like and join our group to support us! ❤️ 🛠️If you encounter any bugs or have feedback, please let us know in the group.

Last updated by the developer 5 Sept 2026, 13:58 UTC.

745
playing (measured 5 Sept 2026, 14:50 UTC)
39,766,265
lifetime visits
94%
liked (57,142 👍 / 3,618 👎)
841,096
favourites (21.2 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1671,41379074510 August 20265 September 2026
353 measurements spanning 26 days, net +271. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 353
Measured (UTC)PlayersChange
5 Sept 2026, 14:50745-563
5 Sept 2026, 13:501,308+694
5 Sept 2026, 12:50614+75
5 Sept 2026, 11:50539+120
5 Sept 2026, 10:50419-76
5 Sept 2026, 09:50495+60
5 Sept 2026, 08:50435+22
5 Sept 2026, 07:50413-26
5 Sept 2026, 06:50439+22
5 Sept 2026, 05:50417-10
5 Sept 2026, 04:50427-2
5 Sept 2026, 03:50429+71
5 Sept 2026, 02:50358+3
5 Sept 2026, 01:50355+7
5 Sept 2026, 00:50348-79
4 Sept 2026, 23:50427+63
4 Sept 2026, 22:50364-10
4 Sept 2026, 21:50374-19
4 Sept 2026, 20:50393-64
4 Sept 2026, 19:50457first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Luck [PERMANENT]
299 R$
2X Mutation [PERMANENT]
299 R$
VIP Pack
199 R$
2X Cash [PERMANENT]
99 R$
Nothing
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,804,252 · 97.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20265 September 2026
353 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 353
Measured (UTC)% likedChange
5 Sept 2026, 14:5094no change
5 Sept 2026, 13:5094no change
5 Sept 2026, 12:5094no change
5 Sept 2026, 11:5094no change
5 Sept 2026, 10:5094no change
5 Sept 2026, 09:5094no change
5 Sept 2026, 08:5094no change
5 Sept 2026, 07:5094no change
5 Sept 2026, 06:5094no change
5 Sept 2026, 05:5094no change
5 Sept 2026, 04:5094no change
5 Sept 2026, 03:5094no change
5 Sept 2026, 02:5094no change
5 Sept 2026, 01:5094no change
5 Sept 2026, 00:5094no change
4 Sept 2026, 23:5094no change
4 Sept 2026, 22:5094no change
4 Sept 2026, 21:5094no change
4 Sept 2026, 20:5094no change
4 Sept 2026, 19:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.