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[💎] Case Legends!

[💎] Case Legends!

A Roblox experience owned by Case Legends RNG.

SimulatorENcase simulatorunboxingCS:GO skins

Description (written by the developer; not a statement by this register)

🎲 Welcome to Case Legends! 🌐 With real live market updates for the latest item and case prices! 📦 Over 700+ Items to Unbox and 10000+ Different Varieties! 🥊 Custom community cases so the fun will never end! 🌍 Global game modes to have fun with everyone, no matter the server! ⭐ Like & Favorite for Updates! Unboxing Information: 🌀 4 in 5 for a blue ( 79.92% ) 🔮 1 in 6 for a purple ( 15.98% ) 🎀 1 in 31 for a pink ( 3.2% ) 🎸 1 in 156 for a red ( 0.64% ) 🥇 1 in 385 for a gold ( 0.26% ) 📈 StatTrak is 1 in 10 🦓 Zebra (Slaughter) is 1 in 3.3 🕸️ Partial Web (Crimson Web) is 1 in 4 🔮 95% Fade is 1 in 10 🔥 Fire & Ice (Marble Fade) is 1 in 12.5 🕸️ Single Big Web (Crimson Web) is 1 in 12.5 🧪 Emerald (Gamma Doppler) is 1 in 20 🧊 Ice & Fire is 1 in 25 🌈 Tricolor is 1 in 33.33 ♦️ Ruby is 1 in 125 💠Sapphire is 1 in 125 🦪Black Pearl is 1 in 250 ⭐Gold Gem is 1 in 250 💎Blue Gem is 1 in 500 🌟And many more to unbox! 🌟 Tags: case simulator, unboxing simulator, case unboxing

Last updated by the developer 6 Aug 2026, 16:22 UTC.

13
playing (measured 10 Aug 2026, 20:37 UTC)
223,204
lifetime visits
74%
liked (172 👍 / 62 👎)
342
favourites (1.5 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Souvenir Luck
899 R$
Super Lucky
799 R$
StatTrak Finder
599 R$
Gem Seeker
499 R$
VIP
499 R$
Lucky
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome62,934 · 100.0% win
Reach 5,000 Networth! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.515 August 2026 — 73 % liked25 August 2026 — 73 % liked4 September 2026 — 74 % liked14 September 2026 — 73 % liked24 September 2026 — 74 % liked15 August 202624 September 2026
5 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 07:5274+1
14 Sept 2026, 05:4673-1
4 Sept 2026, 05:3774+1
25 Aug 2026, 03:4973no change
15 Aug 2026, 03:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.