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[💎] Case Unboxing

[💎] Case Unboxing

A Roblox experience owned by Case Unboxing.

TycoonENcase openingmarket simulationstrategy

[💎] Case Unboxing is a tycoon experience created on 2025-10-08. It has accumulated 12,777,310 lifetime visits and 476,786 favorites. Currently, 485 users are playing. The game holds a 95% like percentage. These metrics reflect its standing within the Roblox platform as of the data collection period.

Description (written by the developer; not a statement by this register)

💲 Strategy is Key! Earn Cash and Unbox the Rarest Skins but spend wisely, figuring out the Best Strategy to gain more Cash is the skill needed. Reach New Zones which give Luck, use the Bank to Earn Money Overtime and climb the Leaderboard to become the Top Player! 🏆 📈 Live Prices! Our skin prices update every 5 – 10 minutes, pulling from 20+ trusted marketplaces for unmatched accuracy. Take advantage of market movements! Prices follow the real CS economy, making this the most true-to-life market simulation on Roblox. ✈️🪂 Airdrops! Airdrops are scheduled for the two-zero and four-zero minute marks of every hour. eg. 12:20 PM, 12:40 PM Eyes up and maintain situational awareness. Ensure you are clear of the drop zone or you will be compromised by the impact. 💎 Join our Community for an Extra +5% Luck Boost! 🔗 Have a suggestion? Join our community server! 🐞 Bugs? Try rejoining! If it's still there, report it in our community server!

Last updated by the developer 20 Aug 2026, 19:16 UTC.

372
playing (measured 24 Aug 2026, 11:50 UTC)
13,049,747
lifetime visits
95%
liked (66,543 👍 / 3,433 👎)
485,291
favourites (37.2 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

30051240637210 August 202624 August 2026
65 measurements spanning 14 days, net -115. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 268–544 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 65
Measured (UTC)PlayersChange
24 Aug 2026, 11:50372+33
24 Aug 2026, 10:50339-16
24 Aug 2026, 09:50355+27
24 Aug 2026, 08:50328+4
24 Aug 2026, 07:50324-33
24 Aug 2026, 06:50357+16
24 Aug 2026, 05:50341-1
24 Aug 2026, 04:50342+9
24 Aug 2026, 03:50333-69
24 Aug 2026, 02:50402no change
24 Aug 2026, 01:50402-28
24 Aug 2026, 00:50430no change
23 Aug 2026, 23:50430-6
23 Aug 2026, 22:50436-48
23 Aug 2026, 21:50484-28
23 Aug 2026, 20:50512+19
23 Aug 2026, 19:50493+17
23 Aug 2026, 18:50476-9
23 Aug 2026, 17:50485-4
23 Aug 2026, 16:50489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🐦‍🔥 SOUVENIR LUCK
799 R$
🌸 SUPER LUCKY (STACKS!)
649 R$
💎 BLUE GEM LUCK
499 R$
🔢 STATTRAK LUCK
499 R$
👑 VIP
499 R$
🏦 BANK SLOTS
399 R$
🍀 LUCKY (STACKS!)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,820,473 · 61.2% win
Earned 100 Total Value! · other2,091,919 · 46.6% win
Unboxed a Gold! · collection2,077,793 · 47.1% win
Earned 1K Total Value! · other778,744 · 16.9% win
Earned 10K Total Value! · collection118,337 · 2.7% win
Earned 100K Total Value! · other18,845 · 0.60% win
Earned 1M Total Value! · progression2,233 · 0.10% win
Earned 10M Total Value! · progression293 · 0.10% win
Earned 100M Total Value! · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 202624 August 2026
66 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 11:5095no change
24 Aug 2026, 10:5095no change
24 Aug 2026, 09:5095no change
24 Aug 2026, 08:5095no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 18:4995no change
23 Aug 2026, 17:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.