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Shoot LASERS For Brainrots!

Shoot LASERS For Brainrots!

A Roblox experience owned by Steal It! Games.

ShooterENbrainrotlaser shooterupgrade mechanics

Shoot LASERS For Brainrots! is a shooter experience created on 2026-04-04. It has accumulated 33,567,616 lifetime visits and 44,520 favorites. Currently, 125 users are playing. The game holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

Shoot LASERS for Brainrots! 🔫💥 SMASH through the walls to uncover Brainrots! 💪 UPGRADE your Brainrots for extra Cash! 💸 Increase your LASER POWER to get stronger! 💥 Rebirth & upgrade your Speed to earn more cash faster! ⚡ 👍 LIKE the game & JOIN the group for a FREE OP BRAINROT 🎁

Last updated by the developer 20 Aug 2026, 03:22 UTC.

44
playing (measured 21 Aug 2026, 20:54 UTC)
33,617,663
lifetime visits
91%
liked (16,952 👍 / 1,612 👎)
44,891
favourites (1.3 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4416410410 August 2026 — 164 players21 August 2026 — 44 players10 August 202621 August 2026
2 measurements spanning 11 days, net -120. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–182 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5444-120
10 Aug 2026, 14:04164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP+
799 R$
x2 Cash
469 R$
x2 Laser Speed
399 R$
MVP
369 R$
VIP
249 R$
Auto-Collect
99 R$
PRO Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LASER SHOOTER! · other11,966,215 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1991no change
23 Aug 2026, 15:0791no change
21 Aug 2026, 20:5491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.