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[💗 CATCH MY HEART] XP Dances 2

[💗 CATCH MY HEART] XP Dances 2

A Roblox experience owned by Nxya Productions.

SimulatorENdance simulationkpopxp leveling

[💗 CATCH MY HEART] XP Dances 2 is a simulator experience created on 2026-04-18. It currently has 674 players online and 15,039,865 lifetime visits. The game holds 22,922 favorites and maintains a 77% like percentage. Players engage in simulation activities, controlling characters to perform dance moves and earn XP levels.

Description (written by the developer; not a statement by this register)

✨ The Primary Activity is Simulation, Dance to earn XP Levels! 🔥 Level UP to earn XP Levels faster! 🎶 NEW DANCES INCLUDING "SIX SEVEN" & "CATCH MY HEART" 👗 Dress up with various morphs. ✨ Try HD Admin Commands such as ;fly 👍 LIKE and ⭐ Favorite the game for more UPDATES! 📖 TAGS: dance, music, dancing, animation, r15, viral, kpop, simulator, XP, Levels, lily lovebraids, poppy playtime, obby, gears, outfits The primary activity in this Experience is Simulation. Players control their character by clicking buttons to perform dance moves and earn XP every 20 seconds. As players level up, the XP gain rate automatically increases, allowing them to progress faster through the levels.

Last updated by the developer 4 Jun 2026, 21:32 UTC.

93
playing (measured 2 Sept 2026, 05:50 UTC)
15,894,507
lifetime visits
77%
liked (2,686 👍 / 807 👎)
25,465
favourites (1.6 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93568330.513 August 20262 September 2026
275 measurements spanning 19 days, net -468. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–639 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 275
Measured (UTC)PlayersChange
2 Sept 2026, 05:5093-28
2 Sept 2026, 04:50121+12
2 Sept 2026, 03:50109-8
2 Sept 2026, 02:50117-26
2 Sept 2026, 01:50143-43
2 Sept 2026, 00:50186no change
1 Sept 2026, 23:50186+1
1 Sept 2026, 22:50185-9
1 Sept 2026, 21:50194-4
1 Sept 2026, 20:50198+38
1 Sept 2026, 19:50160-32
1 Sept 2026, 18:50192-28
1 Sept 2026, 17:50220+41
1 Sept 2026, 16:50179no change
1 Sept 2026, 15:50179-64
1 Sept 2026, 14:50243+32
1 Sept 2026, 13:50211+8
1 Sept 2026, 12:50203-1
1 Sept 2026, 11:50204-11
1 Sept 2026, 10:50215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 COMMANDS
50 R$
XP BOOST+
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 202622 October 2026
282 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 282
Measured (UTC)% likedChange
22 Oct 2026, 23:5177no change
12 Oct 2026, 23:5177no change
2 Oct 2026, 23:5077no change
22 Sept 2026, 23:4977no change
12 Sept 2026, 23:4877no change
2 Sept 2026, 23:4877no change
2 Sept 2026, 05:5077no change
2 Sept 2026, 04:5077no change
2 Sept 2026, 03:5077no change
2 Sept 2026, 02:5077no change
2 Sept 2026, 01:5077no change
2 Sept 2026, 00:5077no change
1 Sept 2026, 23:5077no change
1 Sept 2026, 22:5077no change
1 Sept 2026, 21:5077no change
1 Sept 2026, 20:5077no change
1 Sept 2026, 19:5077no change
1 Sept 2026, 18:5077no change
1 Sept 2026, 17:5077no change
1 Sept 2026, 16:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.