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💣 100 Players Bomb Tag

💣 100 Players Bomb Tag

A Roblox experience owned by BOOM CCU.

MinigamesENtagsurvivalmultiplayer

💣 100 Players Bomb Tag is a minigame created on 2026-04-26. It has 14,313,515 lifetime visits and 26,679 favorites. Currently, 743 players are active. The game holds a 68% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to 100 Players Bomb Tag! 💣 😱 Run fast and avoid the bombs! 💥 Don’t get caught holding it when the timer runs out or you EXPLODE! 💀 Last one alive wins! 👍 Like the game for more updates!

Last updated by the developer 23 Aug 2026, 21:59 UTC.

770
playing (measured 25 Aug 2026, 13:50 UTC)
15,257,085
lifetime visits
68%
liked (18,309 👍 / 8,562 👎)
28,725
favourites (1.9 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

32892662777010 August 202625 August 2026
91 measurements spanning 15 days, net +195. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 238–1,016 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 91
Measured (UTC)PlayersChange
25 Aug 2026, 13:50770+94
25 Aug 2026, 12:50676+26
25 Aug 2026, 11:50650+98
25 Aug 2026, 10:50552+37
25 Aug 2026, 09:50515+65
25 Aug 2026, 08:50450+31
25 Aug 2026, 07:50419+30
25 Aug 2026, 06:50389+59
25 Aug 2026, 05:50330-5
25 Aug 2026, 04:50335-120
25 Aug 2026, 03:50455+10
25 Aug 2026, 02:50445+6
25 Aug 2026, 01:50439-98
25 Aug 2026, 00:50537-33
24 Aug 2026, 23:50570+5
24 Aug 2026, 22:50565-39
24 Aug 2026, 21:50604+22
24 Aug 2026, 20:50582no change
24 Aug 2026, 19:50582-88
24 Aug 2026, 18:50670first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
179 R$
2x Cash
99 R$
2x Wins
99 R$
2x Streak
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BEAT ALL 100 PLAYERS · progression571,113 · 20.9% win
10 WINS!!! · progression35,146 · 1.4% win
100 WINS 🤯 · progression140 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 202625 August 2026
92 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 92
Measured (UTC)% likedChange
25 Aug 2026, 13:5068no change
25 Aug 2026, 12:5068no change
25 Aug 2026, 11:5068no change
25 Aug 2026, 10:5068no change
25 Aug 2026, 09:5068no change
25 Aug 2026, 08:5068no change
25 Aug 2026, 07:5068no change
25 Aug 2026, 06:5068no change
25 Aug 2026, 05:5068no change
25 Aug 2026, 04:5068no change
25 Aug 2026, 03:5068no change
25 Aug 2026, 02:5068no change
25 Aug 2026, 01:5068no change
25 Aug 2026, 00:5068no change
24 Aug 2026, 23:5068no change
24 Aug 2026, 22:5068no change
24 Aug 2026, 21:5068no change
24 Aug 2026, 20:5068no change
24 Aug 2026, 19:5068no change
24 Aug 2026, 18:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.